1. GENERAL / 1. 總則
1.1. RECONCILIATION / 1.1. 準用條款
Any matters not provided for in these rules, will be in accordance with World Skate Statutes.
本規則未規定之事項,依 World Skate 章程辦理。
2. TECHNICAL REGULATION / 2. 技術規則
2.1. INTERNATIONAL COMPETITION / 2.1. 國際賽事
- 2.1.1. All International events between two or more National Federations from at least two different continents must be organized with the rules of World Skate Inline Freestyle Technical Commission.
- 2.1.1. 凡兩個或以上、分屬至少兩個不同洲的 National Federation 之間的國際賽事,均須依 World Skate Inline Freestyle Technical Commission 的規則辦理。
- 2.1.2. Members of World Skate Inline Freestyle Technical Commission, Continental or Area Confederations may request that top-class international events which they organize on a regular basis be recognized by World Skate. This can be done provided there is no deviation from the rules of Inline Freestyle Technical Committee or World Skate.
- 2.1.2. World Skate Inline Freestyle Technical Commission 的成員、Continental 或 Area Confederation,可申請將其定期舉辦的高規格國際賽事納入 World Skate 認可,前提是完全不偏離 Inline Freestyle Technical Committee 或 World Skate 的規則。
- 2.1.3. Events which have gained such recognition from World Skate Inline Freestyle Technical Commission will have first priority on the international calendar, enabling the organizing member, Continental or Area confederation to have first choice of dates, providing that such dates and venues are established at least six (6) months in advance. Once such dates are established, they can only be altered by a formal written request from the organizers.
- 2.1.3. 已獲 World Skate Inline Freestyle Technical Commission 認可的賽事,在國際賽曆上享有優先權,主辦成員、Continental 或 Area Confederation 可優先選定日期,但該日期與場地須至少於 6 個月前確定。日期一經確定,僅接受主辦方以書面正式提出變更。
- 2.1.4. Organization fee and entry fees should be agreed with World Skate.
- 2.1.4. 主辦費與報名費須與 World Skate 商定。
- 2.1.5. In the event of unforeseen circumstance or unavoidable postponement, the organizers must immediately inform Inline Freestyle Technical Commission, all participants and National Federations concerning the new dates of the competition
- 2.1.5. 遇不可預期或不可避免的延期情形時,主辦方須即刻通知 Inline Freestyle Technical Commission、所有參賽者與相關 National Federation,並告知新賽期。
2.2. COMPETITIONS CATEGORIES / 2.2. 賽事類別
- 2.2.1. Continental championships, regional championships, championships and international competitions may be held in 2 or 3 categories:
- Senior Skaters
- Junior U19 Skaters
- Junior U15 Skaters
- 2.2.1. Continental、regional、其他各級錦標賽及國際性賽事,可分為 2 至 3 個組別辦理:
- Senior Skaters
- Junior U19 Skaters
- Junior U15 Skaters
- 2.2.2. Age categories | CATEGORY | AGE | |---|---| | Junior U15 | 10-14 | | Junior U19 | 15-18 | | Senior | 19 years old and above |
- 2.2.2. 年齡組別 | 組別 | 年齡 | |---|---| | Junior U15 | 10~14 | | Junior U19 | 15~18 | | Senior | 19 歲以上 |
- 2.2.3. Note: The AGE column in the tables above refers to the age the skater is turning in the year of the competition (that is, in the calendar year being; 1st of January through to and including the 31st of December, in the year of the competition).
- 2.2.3. 說明:上表 AGE 欄指選手於當年度所滿的年齡(即 1 月 1 日至 12 月 31 日該年度內所達到的年齡)。
- 2.2.4. To be eligible to compete in the junior category, a skater who has competed in the previous year as a senior is forbidden to enter the junior category. (With the exception of Slide and Jump for 2026)
- 2.2.4. 前一年以 Senior 身分參賽的選手,不得再報名 Junior 組。(2026 年 Slide 與 Jump 項目除外)
- 2.2.5. World, continental, area or national championships for the same event may not be organized more than once per year.
- 2.2.5. 同一項目的世界、洲際、區域或國家錦標賽,每年不得舉辦超過一次。
- 2.2.6. The winners of these events are the official champions until the first day of the next championship for each event.
- 2.2.6. 各賽事冠軍為官方正式冠軍,效期至下一屆同項目錦標賽首日為止。
2.3. WORLD SKATE INLINE FREESTYLE WORLD CHAMPIONSHIPS / 2.3. World Skate Inline Freestyle 世界錦標賽
- 2.3.1. World Skate Inline Freestyle World Championships shall be held for:
- Junior U19 men, junior U19 women, senior men, senior women in speed slalom, Freestyle Slalom Classic, Freestyle Slalom Battle, Freestyle Slides and Free Jump. U15 skaters may also be permitted to compete; however, they will be merged into the U19 category.
- No age and no gender separation in Pair Freestyle Slalom.
- 2.3.1. World Skate Inline Freestyle 世界錦標賽項目如下:
- Junior U19 男子、Junior U19 女子、Senior 男子、Senior 女子,項目包含 Speed Slalom、Freestyle Slalom Classic、Freestyle Slalom Battle、Freestyle Slides 與 Free Jump。U15 選手亦可獲准參賽,惟併入 U19 組。
- Pair Freestyle Slalom 不分年齡、不分性別。
2.4. AVAILABILITY OF INTERNATIONAL JUDGES / 2.4. 國際 Judge 資格
- 2.4.1. Judges for international competitions under World Skate must be World Skate International officials and must be appointed by World Skate.
- 2.4.1. World Skate 旗下國際賽事的 Judge,須為 World Skate International Officials,並由 World Skate 指派。
2.5. WORLD CHAMPIONSHIPS SCHEDULING / 2.5. 世界錦標賽賽程規畫
- 2.5.1. The organizers of the world championships must provide all necessary details to the World Skate General Affair Dept. for approval respecting the timeline included in the bidding application.
- 2.5.1. 世界錦標賽主辦方須依申辦時程,向 World Skate General Affair Dept. 提交所有細節備審。
- 2.5.2. The organizer must be advised of the details of the world championships as approved by the World Skate and Inline Freestyle Technical Commission.
- 2.5.2. 世界錦標賽細節經 World Skate 與 Inline Freestyle Technical Commission 核可後,須告知主辦方。
- 2.5.3. The World Skate informs all participating National Federations of the schedule of events and competition details, through bulletin.
- 2.5.3. World Skate 以公告方式通知所有參與 National Federation 賽事日程與比賽細節。
2.6. NATIONALITY / 2.6. 國籍
- 2.6.1. Athletes participating in World, Continental, Regional and International championships, competing for their National Federation must prove that they have the passport of the same country. Athletes who changed their nationality or having double nationality or more passports cannot represent another country if three (3) years have not elapsed from his last participation representing his previous country. Rule 41 of IOC Olympic Charter.
- 2.6.1. 於世界、洲際、區域及國際錦標賽代表其 National Federation 出賽的選手,須持該國護照。凡曾變更國籍、擁有雙重國籍或多本護照的選手,若距上次代表前一國家的參賽紀錄未滿 3 年,不得代表另一國家出賽。依 IOC 奧林匹克憲章第 41 條。
- 2.6.2. It is the responsibility of the Inline Freestyle Technical Commission to ensure all athletes are the same nationality as the National Federation they represent.
- 2.6.2. Inline Freestyle Technical Commission 負責確保所有選手國籍與其所代表 National Federation 一致。
2.7. ENTRY PROCEDURE AT WORLD CHAMPIONSHIPS / 2.7. 世界錦標賽報名程序
- 2.7.1. The entries will be managed through the World Skate Entry Platform.
- 2.7.1. 報名一律透過 World Skate Entry Platform 辦理。
- 2.7.2. National Federations attending World Championships shall be in good standing with World Skate Membership Fees.
- 2.7.2. 出席世界錦標賽的 National Federation,其 World Skate 會員費須維持繳費完備狀態。
- 2.7.3. Each member National Federation may enter a maximum of six (6) athletes in each following disciplines and categories:
- Freestyle Slalom Classic – Junior U19 Men (6), Junior U19 Women (6), Senior Men (6), Senior Women (6).
- Speed Slalom – Junior U19 Men (6), Junior U19 Women (6), Senior Men (6), Senior Women (6)
- Freestyle Slalom Battle– Junior U19 Men (6), Junior U19 Women (6), Senior Men (6), Senior Women (6)
- Freestyle Slides – Junior U19 Men (6), Junior U19 Women (6), Senior Men (6), Senior Women (6)
- Free Jump – Junior U19 Men (6), Junior U19 Women (6), Senior Men (6), Senior Women (6)
- 2.7.3. 各 National Federation 於下列項目與組別每項最多可報名 6 名選手:
- Freestyle Slalom Classic — Junior U19 男 (6)、Junior U19 女 (6)、Senior 男 (6)、Senior 女 (6)
- Speed Slalom — Junior U19 男 (6)、Junior U19 女 (6)、Senior 男 (6)、Senior 女 (6)
- Freestyle Slalom Battle — Junior U19 男 (6)、Junior U19 女 (6)、Senior 男 (6)、Senior 女 (6)
- Freestyle Slides — Junior U19 男 (6)、Junior U19 女 (6)、Senior 男 (6)、Senior 女 (6)
- Free Jump — Junior U19 男 (6)、Junior U19 女 (6)、Senior 男 (6)、Senior 女 (6)
- 2.7.4. Each member of the National Federation may enter a maximum of two (2) pairs for Freestyle Slalom Pair with no restriction on gender and age group.
- 2.7.4. 各 National Federation 於 Freestyle Slalom Pair 最多可報名 2 對,不限性別與年齡組。
- 2.7.5. World Championship entry fees must be paid in US dollars by each participating National Federation.
- 2.7.5. 世界錦標賽報名費一律以美元繳交,由參賽 National Federation 支付。
- 2.7.6. All fees for National Federations and participants must be paid into the World Skate account within the deadline decided by World Skate. The National Federations, which have paid through bank transfer must show the receipt on the accreditation day.
- 2.7.6. 所有 National Federation 與選手費用須於 World Skate 所訂期限內匯入 World Skate 帳戶。以匯款方式繳費者,須於報到日出示匯款收據。
- 2.7.7. The amount of the entry fee is defined by World Skate by publishing a bulletin.
- 2.7.7. 報名費金額由 World Skate 以公告方式訂定。
- 2.7.8. It is mandatory when completing registration on the platform to attach or send by email to the organizer the music for Freestyle Slalom Classic and Pair Freestyle Slalom in mp3.
- 2.7.8. 於報名平台完成報名時,Freestyle Slalom Classic 與 Pair Freestyle Slalom 的表演音樂須以 mp3 檔隨附上傳或以 email 寄至主辦方。
- 2.7.9. The file must be named: Discipline (Classic/Pair)-Skater’s Last Name - Skater’s Name– Category (junior/senior). Music must be sent before the deadline decided by the Inline Freestyle Technical Commission.
- 2.7.9. 檔案命名格式:項目 (Classic/Pair) — 選手姓氏 — 選手名字 — 組別 (junior/senior)。音樂須於 Inline Freestyle Technical Commission 所訂期限前送達。
- 2.7.10. If music is submitted after the deadline, the athlete will receive a 10 points penalty.
- 2.7.10. 音樂逾期送達者,該選手扣 10 分。
- 2.7.11. If the athlete’s music is not received by the end of the team leaders’ meeting—or, if no such meeting is held, by 6:00 PM local time on the day before the competition—the skater will not be permitted to compete.
- 2.7.11. 若音樂於 team leaders' meeting 結束前(或無 team leaders' meeting 時,於比賽前一日當地時間 18:00 前)仍未送達,該選手不得出賽。
3. SPORT REGULATION / 3. 賽事規則
3.1. GENERAL / 3.1. 總則
The purpose of these regulations is to control any unusual case, that may occur during an official Inline Freestyle Skating competitions conducted by World Skate Inline Freestyle Technical Commission or any international competition organized by a member national federation.
本節規範用以處理 World Skate Inline Freestyle Technical Commission 主辦的正式 Inline Freestyle Skating 賽事,或任一 National Federation 主辦的國際賽事中可能發生的特殊情形。
3.2. CHIEF REFEREE REGULATIONS / 3.2. Chief Referee 規則
- 3.2.1. Beside the specific task provided in the articles of the Inline Freestyle Technical Commission general regulations, the Chief Referee is responsible for the technical and judgement of the competition. Therefore;
- 3.2.1. 除 Inline Freestyle Technical Commission 一般規則所定職務外,Chief Referee 負責賽事的技術與裁決事宜。因此:
- 3.2.2. The chief referee is responsible for conducting the event in accordance with the current rulebook.
- 3.2.2. Chief Referee 負責依現行規則書執行賽事。
- 3.2.3. The chief referee must ensure all athletes enforce the regulations, also to handle and decide any technical situation that arises during the competition.
- 3.2.3. Chief Referee 須確保所有選手遵守規則,並處理、裁決賽事中出現的任何技術狀況。
- 3.2.4. The chief referee must have the capability to lead the judge committee and assign tasks to each judge.
- 3.2.4. Chief Referee 須具備領導 Judge 團隊及分派任務的能力。
- 3.2.5. The chief referee must co-ordinate and decide in case of any discrepancy during the competition, he may make changes in the program in the interest of the sport but these changes may not be against or conflict with Inline Freestyle Technical Commission regulations and shall be informed and approved by the present of any Inline Freestyle Technical Commission member.
- 3.2.5. Chief Referee 須負責協調並裁決賽事期間的任何爭議;為賽事利益得調整賽程,但調整不得牴觸 Inline Freestyle Technical Commission 之規則,且須告知並經在場的任一 Inline Freestyle Technical Commission 委員同意。
- 3.2.6. For any unforeseen situation that should happen during the competition, which are not provided for in written regulations, the matter can be settled by the chief referee or by a technical committee member if present in the best interest of the sport.
- 3.2.6. 賽事期間如遇規則未載明的突發狀況,得由 Chief Referee 或在場的 Technical Committee 成員在符合運動最佳利益下裁決。
- 3.2.7. The chief referee may inform a judge of an unusual variance in his or her score as compared to the score of the other judges. The chief referee may permit the judges to adjust those scores accordingly. Motivation is to permit the judges to clear and fix any obvious typo mistake.
- 3.2.7. Chief Referee 得就某位 Judge 的評分與其他 Judge 有明顯偏差時提出提醒,並得允許該 Judge 據以調整分數;用意在於讓 Judge 訂正明顯的登記錯誤。
- 3.2.8. The chief referee is authorized to assign a replacement if a judge does not report for the event or must withdraw due to illness, misconduct, or any other valid reason.
- 3.2.8. Judge 未出席或因病、行為失當或其他正當事由退出時,Chief Referee 有權指派替補。
- 3.2.9. The chief referee shall endorse and acknowledge the results by signing them (electronic pdf format) before releasing the final results for public display.
- 3.2.9. 正式成績於公布前,須由 Chief Referee 簽核(電子 PDF 格式)確認。
- 3.2.10. The chief referee shall hold the team leaders’ meeting before the commencement of the competition. However, the competition rules are not to be changed in any way.
- 3.2.10. 賽事開始前,Chief Referee 須召開 team leaders' meeting,但賽事規則不得於會中變動。
3.3. INTERNATIONAL JUDGE REGULATIONS / 3.3. 國際 Judge 規則
- 3.3.1. Judges appointed to World, Continental, Regional Championships and International competitions must respect and strictly enforce all regulations and rules issued by th Inline Freestyle Technical Commission.
- 3.3.1. 派任於 World、Continental、Regional 錦標賽及國際賽事的 Judge,須尊重並嚴格執行 Inline Freestyle Technical Commission 所發布的一切規則。
- 3.3.2. The Inline Freestyle Technical Commission is authorised to impose disciplinary measures on judges who violate its general regulations. Such measures may include a formal warning, suspension for up to one year, or permanent dismissal from the judging panel.
- 3.3.2. 對於違反規則的 Judge,Inline Freestyle Technical Commission 有權採取懲處,包含書面警告、至多一年停權,或永久除名。
- 3.3.3. Judges shall not, under any circumstances, attempt to influence the decisions of other judges.
- 3.3.3. Judge 於任何情況下均不得試圖影響其他 Judge 的裁決。
- 3.3.4. Judges shall be ready to officiate 30 minutes prior to the start of the event.
- 3.3.4. Judge 須於賽事開始前 30 分鐘就位。
- 3.3.5. If a judge is missing prior to the start of the event, the chief referee shall assign a replacement or, if necessary, instruct the assistant chief referee to carry out the judge role in the competition.
- 3.3.5. 若 Judge 於賽事開始前缺席,Chief Referee 須指派替補,必要時得指示 Assistant Chief Referee 代行 Judge 職務。
- 3.3.6. During Inline Freestyle Slalom Classic and Pair Freestyle Slalom disciplines judges must not discuss the performance of a competitor with other judges or any other person until the final results have been released.
- 3.3.6. Inline Freestyle Slalom Classic 與 Pair Freestyle Slalom 項目進行期間,Judge 於正式成績公布前,不得與其他 Judge 或任何人討論選手表現。
- 3.3.7. Judges are not teachers, and therefore must not advise or assist participants before, during or after the competitions.
- 3.3.7. Judge 不是教練,賽前、賽中、賽後皆不得指導或協助選手。
- 3.3.8. Judges are answerable only to the Inline Freestyle Technical Commission for their conduct as judges and their judging ability. In case of unacceptable judging, the involved judge may lose, temporarily or permanently, their judge commission.
- 3.3.8. Judge 的行為與判決能力僅對 Inline Freestyle Technical Commission 負責。若判決不當,Judge 可能暫時或永久喪失 Judge 職務。
- 3.3.9. Consuming food is not allowed at the judges table and judges shall not consume food while performing their judging duties during the competition.
- 3.3.9. Judge 席不得進食;Judge 執行職務時亦不得進食。
- 3.3.10. During the competition, judges are not permitted to use mobile devices for gaming, social media, or taking photos or selfies while performing their judging duties. If mobile devices are used, they must be strictly limited to judging-related purposes only.
- 3.3.10. 賽事期間,Judge 執行職務時不得以行動裝置玩遊戲、使用社群媒體、拍照或自拍。如須使用行動裝置,僅限用於裁判相關用途。
3.4. CALCULATOR JUDGE REGULATIONS / 3.4. Calculator Judge 規則
- 3.4.1. The calculator judge should prepare all relevant documents related to the events at least one month before the commencement of the first day of the competition.
- 3.4.1. Calculator Judge 應於賽事首日至少一個月前備妥所有相關文件。
- 3.4.2. There shall be a minimum of 2 calculator judges in a World Championship event.
- 3.4.2. 世界錦標賽至少須有 2 位 Calculator Judge。
- 3.4.3. Supplementary calculators may be accepted, but their expenses shall be the responsibility of their National Federation.
- 3.4.3. 得增派 Calculator Judge,惟其相關費用由所屬 National Federation 負擔。
- 3.4.4. Any contestant withdrawals that occur after the grouping but before the commencement of the event shall be reported to the calculator judges immediately.
- 3.4.4. 分組後、賽事開始前如有選手退賽,須立即通報 Calculator Judge。
- 3.4.5. The calculator judges are responsible for recording all scores and tabulating the final results of the competition.
- 3.4.5. Calculator Judge 負責記錄所有分數並彙整最終成績。
- 3.4.6. The individual scores of athletes shall be calculated, taking into account any and all applicable factors. These totals shall be known as the 'sum'. The sums shall then be transferred to the summary score sheet.
- 3.4.6. 選手個人分數須考量所有應計因素計算,該總和稱為「sum」;再匯入成績彙總表。
- 3.4.7. The results of all events shall be agreed upon by the calculator judges.
- 3.4.7. 所有項目成績均須由 Calculator Judge 共同確認。
- 3.4.8. All tabulated results shall be acknowledged and signed by the chief referee before being published.
- 3.4.8. 所有成績於公告前均須由 Chief Referee 簽核確認。
- 3.4.9. The calculator judges shall upload the compiled results, signed by the chief referee, in PDF format to the designated online folder accessible to the respective national federations. If digital access is limited, a paper version may still be used.
- 3.4.9. Calculator Judge 須將 Chief Referee 簽核後的完整成績以 PDF 上傳至指定線上資料夾,供各 National Federation 查閱。若數位存取受限,仍得以紙本呈現。
- 3.4.10. During the competition, the calculator judges are not allowed to consume food while carrying out their judging duties.
- 3.4.10. 賽事期間,Calculator Judge 執行職務時不得進食。
- 3.4.11. During the competition, the calculator judges are not permitted to use mobile devices for gaming, social media, or to take photos or selfies while performing their judging duties. If mobile devices are used, they must be strictly limited to judging-related purposes only.
- 3.4.11. 賽事期間,Calculator Judge 執行職務時不得以行動裝置玩遊戲、使用社群媒體、拍照或自拍。如須使用行動裝置,僅限用於裁判相關用途。
3.5. ATHLETES REGULATIONS / 3.5. 選手規則
- 3.5.1. Athletes are required to be present at the competition area and prepared to perform when it is their turn.
- 3.5.1. 選手須於比賽區到場,並在輪到自己時準備完畢待出賽。
- 3.5.2. Athletes reporting after their assigned time to perform shall not be allowed to compete in that event.
- 3.5.2. 逾出賽時間報到者,該項比賽不得參賽。
- 3.5.3. The division of participants into groups is done before the competition begins and will not be changed if a participant withdraws or is absent.
- 3.5.3. 分組於賽事開始前完成,選手退賽或缺席均不重新分組。
- 3.5.4. Athletes shall refrain from exhibiting any inappropriate conduct towards judges or other participants during the competition. In instances of such unacceptable behaviour, the athlete may be subject to disqualification as a penalty.
- 3.5.4. 選手不得對 Judge 或其他選手有不當行為,違者可能失格。
- 3.5.5. Athletes failing to promptly follow the judges’ instructions, either given directly or through MC, behaving so to impede, slow down, lag or disrupt the competition flow and its procedures might be warned, penalized or disqualified.
- 3.5.5. 選手未即時遵從 Judge 指示(無論直接指示或透過 MC 傳達)、或以行為妨礙、拖延、干擾賽事流程與程序者,可能遭警告、判罰或失格。
3.6. COACHES REGULATIONS / 3.6. 教練規則
- 3.6.1. Shouting and instructing skaters at the side of the venue during any competition is prohibited. If this occurs the coach involved will be removed from the venue, and the skater may be disqualified according to the Chief Referee’s decision. Instructing skaters is only permitted at the designated coaches’ area.
- 3.6.1. 賽事期間,教練於場邊喊叫、指示選手一律禁止。違者將被驅離場地,選手則由 Chief Referee 裁定是否失格。指示選手僅限於指定的教練區內進行。
3.7. APPEAL REGULATIONS / 3.7. 申訴規則
- 3.7.1. Skaters and team representatives can appeal against judging decisions that are claimed to be breaching this rulebook’s rules.
- 3.7.1. 選手與隊伍代表得針對違反本規則書之判決提出申訴。
- 3.7.2. This possibility is limited to judges’ objective decisions (as example, counting of penalties in speed slalom, first cone and finish line penalties assessment in speed slalom, attempt validation in free jump, counting of cone penalties in freestyle slalom classic and freestyle slalom pair).
- 3.7.2. 申訴限於 Judge 的客觀性判決(例如 Speed Slalom 的罰數計算、第一 cone 與終點線罰則判定、Free Jump 的試跳有效性判定、Freestyle Slalom Classic 與 Pair Freestyle Slalom 的 cone 罰數計算)。
- 3.7.3. It’s not possible to appeal against judges’ evaluation and grading decisions (as examples, false start in speed slalom, scores in freestyle slalom classic and freestyle slalom pair, group ranking in freestyle slalom battle and freestyle slide, any disciplinary decision).
- 3.7.3. Judge 的評分或評等判決(例如 Speed Slalom 的 false start、Freestyle Slalom Classic 與 Pair Freestyle Slalom 的分數、Freestyle Slalom Battle 與 Freestyle Slide 的分組排名,以及任何紀律判決)不得申訴。
- 3.7.4. Skaters, teams’ representatives and coaches shall initiate the appeal procedure immediately after the results have been communicated, either via MC announcement or via screen presentation or in printed form. To declare their intention to appeal they shall approach the chief referee raising the hand and stating “appeal”.
- 3.7.4. 選手、隊伍代表與教練須於成績公布(透過 MC 播報、螢幕顯示或紙本)後立即啟動申訴程序。表達申訴意願的方式為向 Chief Referee 舉手並口說「appeal」。
- 3.7.5. The appeal procedure shall be initiated before the next run or the next phase of the competition will be started, or anyway before one minute has passed from the results announcements.
- 3.7.5. 申訴程序須於下一輪或下一階段開始前、或距成績公布未滿 1 分鐘內啟動。
- 3.7.6. The chief referee will immediately pause the competition (only for the part of the competition that might be affected by the appeal decision), and the MC shall announce the “suspensions by appeal” situation. No appeal procedure will be initiated if the next run or phase has been started or more than one minute has passed from the results announcements.
- 3.7.6. Chief Referee 將即刻暫停可能受申訴結果影響的部分賽事,並由 MC 播報「suspensions by appeal」。若下一輪已開始或距成績公布已逾 1 分鐘,不受理申訴。
- 3.7.7. Once the appeal procedure has started, the claimant is required to provide written reasons supporting the appeal on the appeal form sheet. This includes specifying which rule is alleged to have been breached and identifying the athletes involved. It is permissible to base an appeal on a single rule only.
- 3.7.7. 申訴啟動後,申訴人須於申訴表上以書面陳述理由,指明所主張違反的條文及涉及選手。單一申訴僅得針對單一條文。
- 3.7.8. The claimant is required to sign the appeal and submit an appeal fee of 100 USD for Starter/Basic/Prime events, 200 USD for Main events, Continental or World Championships. Appeal fee may be submitted in local currency, provided it is tendered in banknotes exceeding its equivalent value in USD ; however, no change will be issued in such a case. The chief referee is authorized to either accept or reject the appeal claim and will indicate the decision by briefly signing it as accepted or refused.
- 3.7.8. 申訴人須於申訴表簽名,並繳納申訴費:Starter/Basic/Prime 賽事 100 USD;Main、Continental 或 World 錦標賽 200 USD。申訴費得以當地貨幣繳納,惟須以面額超過等值美元的鈔票繳交,且不找零。Chief Referee 有權受理或駁回申訴,並以簡短簽署標明「accepted」或「refused」。
- 3.7.9. If the appeal is accepted the chief referee shall check and verify either if the rule has been respected or breached. Official publications, as examples, this rulebook, official rankings, competition related bulletins and written communications released to public display shall be used for assessment. Only official judges team video recordings shall be used for assessment. Third-party videos are not accepted. The chief referee may involve any judge in the verification process and invite a World Skate technical committee member if present at the judges' table.
- 3.7.9. 若申訴受理,Chief Referee 應查證是否違反該條文。查證依據為正式文件(本規則書、正式排名、賽事公告、對外書面公告等),並僅得使用官方 Judge 團隊錄影,不接受第三方影像。Chief Referee 得請任一 Judge 協助查證,並得邀請在場的 World Skate Technical Committee 成員參與。
- 3.7.10. Once the verification process is completed, the chief referee will confirm the decision and its associated result if the claimed rule has been upheld. Conversely, if the rule has been violated, the chief referee will overturn the decision and its related outcomes, ensuring that the review is conducted in accordance with the rulebook. The outcome of these proceedings will be announced publicly and written on the claim sheet. If the appeal is successful and the decision is overturned, the appeal fee shall be returned to the claimant. Conversely, if the appeal is unsuccessful and the decision is confirmed, the appeal fee is held by the chief referee and shall be given to World Skate for Inline Freestyle worldwide development.
- 3.7.10. 查證完成後,若判定原判決符合規則,Chief Referee 確認判決及相關結果;若判定違規,則 Chief Referee 依規則書撤銷原判決及相關結果。裁決結果對外公告並記載於申訴表。 申訴成立、原判決遭撤銷時,申訴費退還申訴人;申訴失敗、原判決維持時,申訴費由 Chief Referee 收取並上繳 World Skate,用於 Inline Freestyle 全球推廣。
- 3.7.11. Once announced, the decision is final and no further appeal shall be accepted for the same situation.
- 3.7.11. 一經公告,該裁決為終局,同一情形不受理再次申訴。
3.8. OFFICIAL COMPETITION RESULTS / 3.8. 正式賽事成績
- 3.8.1. On the last day of the World, Continental and Regional Championships, the organizing Federation must provide the full results to all participating National Federations.
- 3.8.1. World、Continental 與 Regional 錦標賽最後一日,主辦 Federation 須向所有參賽 National Federation 提供完整成績。
3.9. PERMITTED SKATES / 3.9. 認可 skates
- 3.9.1. Athletes are allowed to wear any type of skates (inline or quad) for the competition.
- 3.9.1. 選手得穿任何形式的 skates(inline 或 quad)出賽。
- 3.9.2. Athletes are solely responsible for ensuring that their equipment meets the highest safety standards and is ready for use.
- 3.9.2. 選手須自行確保器材符合最高安全標準且處於可用狀態。
- 3.9.3. The Chief Referee has full discretion to reject any skates deemed unsafe or providing an unfair advantage.
- 3.9.3. Chief Referee 有完全裁量權,可拒絕任何被認為不安全或不當帶來優勢的 skates。
3.10. OFFICIAL CONES / 3.10. 官方 cones
- 3.10.1. Slalom cone dimensions shall be as follows: height must be between 7.6 and 8.0 cm, base diameter between 7.2 and 7.5 cm, and top diameter between 2.4 and 2.7 cm.
- 3.10.1. Slalom cone 尺寸:高度 7.6~8.0 cm、底徑 7.2~7.5 cm、頂徑 2.4~2.7 cm。
- 3.10.2. The cone material (plastic) shall be firm at the base to prevent skaters’ wheels from being blocked upon contact.
- 3.10.2. cone 材質(塑膠)於底部須穩固,避免撞擊時卡住輪子。
3.11. ATHLETES’ NUMBER TAG / 3.11. 選手號碼布
- 3.11.1. Athletes’ number tags are provided by the local organizer. The tags are for all competitions (mainly for Speed Slalom and Freestyle Slides). The chief referee will communicate the specific location of the number tag to be displayed on the athletes and the position depending on the layout of the competition area.
- 3.11.1. 選手號碼布由地主主辦方提供,適用所有項目(主要用於 Speed Slalom 與 Freestyle Slides)。Chief Referee 依比賽區配置決定號碼布佩戴位置並向選手告知。
- 3.11.2. No alteration of the number tag is permitted.
- 3.11.2. 不得改造號碼布。
- 3.11.3. If the number tag is altered the athletes will be liable to face a penalty of 50 US dollars for replacing it with a new tag.
- 3.11.3. 若號碼布遭改造,選手須支付 50 美元罰款以換發新號碼布。
- 3.11.4. Athletes must not lose their number tags; otherwise, they will be liable to pay a penalty of 50 USD for replacement.
- 3.11.4. 選手不得遺失號碼布;遺失須支付 50 USD 換發。
3.12. ANTI-DOPING / 3.12. 反禁藥
- 3.12.1. All procedures related to sample collection, laboratory analysis, results management, and any other associated matters shall be conducted in full compliance with the following regulatory frameworks:
- 3.12.1. 樣本採集、實驗室分析、結果管理及相關事項,全數依下列規範辦理:
- The World Anti-Doping Code (WADA Code)
- World Anti-Doping Code (WADA Code)
- The World Skate Anti-Doping Rules
- World Skate Anti-Doping Rules
- The WADA International Standards
- WADA International Standards
- The World Skate Test Distribution Plan
- World Skate Test Distribution Plan
- The World Skate Technical Document for Sport-Specific Analysis These documents collectively govern the anti-doping program and ensure adherence to international best practices and standards.
- World Skate Technical Document for Sport-Specific Analysis 上述規範共同構成反禁藥計畫,確保符合國際最佳實務與標準。
3.13. VICTORY CEREMONY PROTOCOL / 3.13. 頒獎典禮流程
- 3.13.1. Top three skaters (or 3 Teams for Pair Freestyle Slalom and Team Speed Slalom) per discipline / category are awarded at victory ceremony.
- 3.13.1. 各項目/組別前 3 名選手(Pair Freestyle Slalom 與 Team Speed Slalom 為 3 隊)於頒獎典禮受獎。
- 3.13.2. For international 3 stars events, Continental and World Championships, Skaters shall wear skates and their team uniform during victory ceremony.
- 3.13.2. 三星級以上國際賽事、Continental 及 World 錦標賽,選手於頒獎典禮須穿 skates 及隊服。
- 3.13.3. No banner, flag or any other object is allowed to be carried or displayed on the podium at Continental or World Championships. At international events of up to 3 stars, only national flags representing countries or territories with an IOC-recognized National Olympic Committee may be authorized to be displayed on the podium.
- 3.13.3. Continental 與 World 錦標賽的頒獎台上不得攜帶或展示任何橫幅、旗幟或其他物件。三星級(含)以下國際賽事,僅得展示代表擁有 IOC 認可 NOC 的國家或地區旗幟。
- 3.13.4. During world and continental championships winner national anthem will be played and the top three skaters' olympic flags will be raised/displayed.
- 3.13.4. World 與 Continental 錦標賽奏冠軍國國歌,並升起前三名選手的 olympic flags。
- 3.13.5. The latest Olympic flag manual shall be followed: library.olympics.com/Default/doc/SYRACUSE/3416770/manuel-des-drapea ux-flag-manual-paris-2024-paris-2024
- 3.13.5. 依最新 Olympic flag manual:library.olympics.com/Default/doc/SYRACUSE/3416770/manuel-des-drapea ux-flag-manual-paris-2024-paris-2024
4. COMPETITION RULES / 4. 賽事規範
4.1. COMPETITION DISCIPLINES: / 4.1. 賽事項目
Inline Freestyle Skating Competition consists of all or some of the following disciplines:
Inline Freestyle Skating 賽事包含以下全部或部分項目:
- Freestyle Slalom Classic;
- Freestyle Slalom Classic
- Freestyle Slalom Pair;
- Freestyle Slalom Pair
- Freestyle Slalom Battle;
- Freestyle Slalom Battle
- Speed Slalom;
- Speed Slalom
- Freestyle Slides;
- Freestyle Slides
- Free Jump;
- Free Jump
- Team Speed Slalom.
- Team Speed Slalom
4.2. COMPETITION AREA AND CONES PLACING / 4.2. 比賽區與 cone 放置
- 4.2.1. The surface of the competition area shall be appropriate for inline freestyle skating (e.g. flat, level, grippy).
- 4.2.1. 比賽區地面須適合 inline freestyle skating(如平坦、水平、抓地力足)。
- 4.2.2. There shall be four cone lines, with 2 m between each line.
- 4.2.2. 共 4 條 cone 線,每條間距 2 公尺。
- 4.2.3. The order of the cone lines, starting from the one closest to the judges, is: 50 cm, 80 cm, 120 cm, 80cm (Speed Slalom 2nd line).
- 4.2.3. 從最靠近 Judge 席起,cone 線順序為:50 cm、80 cm、120 cm、80 cm(Speed Slalom 第二條線)。
- 4.2.4. The center of each line must be aligned with the judges' table.
- 4.2.4. 每條線的中心點須對齊 Judge 席。
- 4.2.5. The 50cm and 80cm cone lines consist of 20 cones, while the 120 cm cone line consists of 14 cones.
- 4.2.5. 50 cm 與 80 cm 線各 20 顆 cone,120 cm 線 14 顆 cone。
- 4.2.6. The diameter of the cone marking stickers is 7.7cm, and the center point has a diameter of 0.7cm.
- 4.2.6. cone 標記貼紙直徑 7.7 cm,中心點直徑 0.7 cm。
4.3. CONTINGENCY FACTORS AND SITUATION MANAGEMENT PROTOCOL / 4.3. 意外因素與情境管理流程
- 4.3.1. During competitions, various contingency factors may impact both the event's status and its scheduled timeline:
- Structural concerns or potential risks to the integrity of the competition area.
- Major modifications to the skating surface within the competition area.
- Spectators’ conduct causing organizational issues.
- General safety and security issues.
- Power outages.
- Significant transport disruptions of athletes or officials.
- Strong winds significatively impacting performance or frequently displacing the cones.
- Rain significatively reducing skating surface grip or causing potential electrical shock hazards.
- Risk of lightning strikes occurring at or near the venue.
- Air quality issues, low temperatures, or extreme heat causing potential health hazards to athlete.
- Natural disasters or other force majeure events.
- Major malfunctions affecting the scoring, results, or timing system.
- Critical accidents involving athletes on the skating surface during the competition.
- 4.3.1. 賽事期間,多項意外因素可能影響賽事狀態與既定時程:
- 比賽區結構問題或潛在完整性風險。
- 比賽區內滑行地面重大變更。
- 觀眾行為造成組織問題。
- 一般安全與安保問題。
- 停電。
- 選手或工作人員嚴重交通中斷。
- 強風明顯影響表現或頻繁吹倒 cones。
- 降雨明顯降低地面抓地力或造成潛在電擊風險。
- 場館內或附近有雷擊風險。
- 空氣品質問題、低溫或極端高溫造成選手潛在健康風險。
- 天然災害或其他不可抗力事件。
- 計分、成績或計時系統重大故障。
- 賽事中選手於場地上發生嚴重意外。
- 4.3.2. If any of these or other unforeseen factors present a significant risk or hazardous situation, the chief referee, in coordination with the competition organizers and a technical committee member if available at the venue, will assess the situation and propose, where possible, alternative solutions to neutralize or mitigate the contributing factors.
- 4.3.2. 若上述或其他不可預期因素造成重大風險或危險,Chief Referee 應偕同主辦方及在場的 Technical Committee 成員評估狀況,於可能範圍內提出替代方案以消除或降低影響。
- 4.3.3. In case of contingency situation, the event schedule and its related status might be modified to:
- 4.3.3. 遇意外情境,賽程及其狀態可能調整為:
- 4.3.3.1. Delayed: A delay may occur if a session does not start as scheduled but should start at a later segment of the same competition day. All athletes shall stand-by in the venue area. The postponed start time will be communicated as soon as possible. If it is not possible to postpone the start to the current competition day the status will be changed to re-scheduled or cancelled.
- 4.3.3.1. Delayed:某場次未依原時間開始,但仍將於當日稍後開始。所有選手於場館內待命。延後開始時間將盡快公告。若無法於當日開始,狀態將改為 re-scheduled 或 cancelled。
- 4.3.3.2. Interrupted: A session may be subjected to an unforeseen interruption after it has started. The time of resumption will be communicated as soon as possible. If the session cannot be completed within the current competition day, the status will be changed to re-scheduled or cancelled. The results of previously competed athletes’ performances will be carried forward to the new date and start time. An uncomplete performance will continue from the point of interruption or will be granted with a restart, the chief referee shall decide the fairest option to affected athletes considering the situation.
- 4.3.3.2. Interrupted:某場次已開始後遭遇不可預期中斷。恢復時間將盡快公告。若無法於當日完成,狀態將改為 re-scheduled 或 cancelled。已完成選手的表現成績將帶到新日期與時間;未完成的表現則從中斷點延續或重新開始,由 Chief Referee 依當下情況決定對受影響選手最公平的方式。
- 4.3.3.3. Postponed: A delayed or interrupted session has been postponed to a later segment of the same competition day. The postponed start time has been communicated. If not possible to postpone, the status will subsequently be changed to re-scheduled or cancelled.
- 4.3.3.3. Postponed:延遲或中斷的場次已延後至當日稍後。延後時間已公告。若無法延後,狀態將改為 re-scheduled 或 cancelled。
- 4.3.3.4. Re-scheduled: A session may be re-scheduled if it cannot be held at the originally scheduled start date and time. The new date and time have been communicated. If it is not possible to re-schedule a session within the available time limit of the event schedule, the status may be changed to cancelled.
- 4.3.3.4. Re-scheduled:某場次若無法於原定日期時間舉行,可另訂新日期與時間並公告。若賽期內時間不足以重排,狀態可改為 cancelled。
- 4.3.3.5. Cancelled: A session that cannot be re-scheduled within available time in the event schedule, including spare days, is cancelled. In such cases the chief referee, in coordination with technical commission members if present at the venue, shall decide if the results of the affected sessions can be validated and announced.
- 4.3.3.5. Cancelled:若賽期內(含備用日)無法重排,即取消該場次。此時 Chief Referee 應偕同在場的 Technical Commission 成員決定該場次成績是否有效與可否公告。
4.4. WARMING-UP AREA / 4.4. 熱身區
- 4.4.1. If the competition venue permits, a warming-up area must be provided for competitors. The ground surface should be similar to that of the competition area.
- 4.4.1. 場館條件允許時,須為選手提供熱身區,地面材質應與比賽區相近。
4.5. WORLD RANKING / 4.5. World Ranking
- 4.5.1. The World Ranking list to be used to manage grouping and Starting Orders shall be the latest one published on the World Skate Website two weeks before the beginning of the competition.
- 4.5.1. 用於分組與出賽序的 World Ranking 名單,採 World Skate 網站於賽事開始前兩週所公布的最新版。
5. FREESTYLE SLALOM CLASSIC / 5. Freestyle Slalom Classic
Skaters prepare a choreographed run to the music of their choice, which they perform in a specified allowed time at the competition.
選手自選音樂編排一段表演,於賽事中在規定時間內完成。
5.1. COMPETITION AREA / 5.1. 比賽區
- 5.1.1. There are 3 cone lines, with 2 meters between each line.
- 5.1.1. 3 條 cone 線,每條間距 2 公尺。
- 5.1.2. The line order is, starting with the line closest to the judges: 50 cm, 80 cm and 120 cm.
- 5.1.2. 從最靠近 Judge 席起,順序為:50 cm、80 cm、120 cm。
- 5.1.3. The cone lines for 50 cm and 80 cm consist of 20 cones. The cone line for 120 cm is 14 cones.
- 5.1.3. 50 cm 與 80 cm 線各 20 顆 cone,120 cm 線 14 顆 cone。
- 5.1.4. The center of each line must be aligned with the judges' table.
- 5.1.4. 每條線中心點須對齊 Judge 席。
5.2. COMPETITION REGULATIONS / 5.2. 賽事規則
- 5.2.1. There is only one round for Freestyle Slalom Classic, however it can have qualification rounds if there is many skaters in a category.
- 5.2.1. Freestyle Slalom Classic 僅一輪;若某組人數過多,得加設資格賽輪。
- 5.2.2. For qualification rounds, the top skaters are automatically prequalified, and the remaining skaters are split into groups and the chief referee decides the number of prequalified skaters, of qualification groups, and the remaining number of skaters going through to the final rounds. The number of prequalified skaters should be minimum a half of the total number of skaters in the final. (e.g. if 20 skaters in final, at least 10 skaters should be prequalified)
- 5.2.2. 資格賽輪,頂尖選手自動預先晉級,其餘選手分組進行資格賽;預先晉級人數、資格賽組數與晉級決賽名額由 Chief Referee 決定。預先晉級人數至少為決賽總人數的一半(例如決賽 20 人,至少 10 人預先晉級)。
- 5.2.3. The grouping of the qualification round should follow the distribution shown in Figure 3 (example for a category of 40 skaters: the Top 16 are prequalified for the Final Round, and skaters 17 to 40 are distributed into several qualification groups; only the top skaters of each group advance to the Final Round).
- 5.2.3. 資格賽分組建議依 Figure 3 所示方式(以 40 人組為例:前 16 名預先晉級決賽,17~40 名分為若干資格組,各組僅前幾名晉級決賽)。
| TOP 16 | |||
|---|---|---|---|
| + | |||
| Q1 | Q2 | Q3 | Q4 |
| 17 | 18 | 19 | 20 |
| 24 | 23 | 22 | 21 |
| 25 | 26 | 27 | 28 |
| 32 | 31 | 30 | 29 |
| 33 | 34 | 35 | 36 |
| 40 | 39 | 38 | 37 |
Figure 3: EXAMPLE OF FREESTYLE SLALOM CLASSIC QUALIFICATION
圖 3:Freestyle Slalom Classic 資格賽分組示例
The Qualification Round performance regulations and requirements are the same as for the Final Round. The Final Round will include the prequalified top skaters and the skaters who qualified.
資格賽的表現規則與需求與決賽相同;決賽包含預先晉級的頂尖選手與資格賽晉級選手。
- 5.2.4. The sequence order for skaters to start their performance is based on the latest International World Ranking, beginning with the lowest ranked. Non-ranked skaters are added randomly at the beginning of the list and perform first.
- 5.2.4. 出賽順序依最新的 International World Ranking,排名越低者越先出賽;未列名選手隨機置於名單開頭,最先出賽。
- 5.2.5. Skaters must perform in all 3-cone lines of 50 cm, 80 cm, 120 cm and cross every cone interval.
- 5.2.5. 選手須於 50 cm、80 cm、120 cm 三條 cone 線全部完成表演,並穿越每一個 cone 間距。
- 5.2.6. Immediately, after one skater has ended their performance, the next skater is called to the competition area for warm-up while the judges are grading the previous competitor
- 5.2.6. 一名選手表演結束後,隨即呼叫下一名選手進場暖身,同時 Judge 進行前一位選手的評分。
- 5.2.7. Coaches and team leaders can accompany their skaters to the Result Area while waiting for the results to be announced.
- 5.2.7. 教練與隊伍領隊得陪同選手至 Result Area 等待成績公布。
5.3. TIMING REQUIREMENTS / 5.3. 時間規範
- 5.3.1. The timing for Freestyle Slalom Classic is 105-120 sec (1 min 45 sec – 2 min).
- 5.3.1. Freestyle Slalom Classic 表演時間 105~120 秒(1 分 45 秒 ~ 2 分)。
- 5.3.2. The timing begins when the music starts. The music starts when the skater is ready.
- 5.3.2. 音樂開始即計時;音樂於選手準備完成後開始。
- 5.3.3. The performance ends when the skater indicates that they are finished or when the music stops.
- 5.3.3. 表演結束時機為選手示意結束或音樂停止。
5.4. CLOTHING / 5.4. 服裝
- 5.4.1. The clothing can reflect the character of the music so long as it is dignified and appropriate for skating.
- 5.4.1. 服裝可與音樂風格搭配,但須端莊得體、適合滑行。
- 5.4.2. The clothing should not be overly revealing or sexual in nature.
- 5.4.2. 服裝不得過度暴露或帶有性暗示。
- 5.4.3. Accessories and props, defined as external items used by skaters during the performance (e.g., handheld objects), are not permitted. The use of such items will result in the disqualification of the skater. Accessories that are an integral part of the costume, such as hairbands, wristbands, or decorative embellishments, are permitted provided they do not present any safety risk.
- 5.4.3. 表演中不得使用配件與道具(accessories and props,指選手表演中使用的外部物品,例如手持物)。使用者失格。屬於服裝一部分的配件(如髮帶、腕帶、裝飾性配飾)允許使用,惟不得造成安全風險。
- 5.4.4. If any part of a costume or accessory is deliberately removed or thrown during the performance, it shall be considered a prop and treated accordingly, resulting in disqualification.
- 5.4.4. 表演中若刻意取下或丟擲服裝或配件的任一部分,視為道具,比照失格處理。
- 5.4.5. Wearing a mask or face painting other than usual make-up is not permitted.
- 5.4.5. 不得戴面具或畫臉,一般妝容除外。
- 5.4.6. Any unclear or disputed clothing matters shall be resolved by the Chief Referee, whose decision shall be final.
- 5.4.6. 服裝相關爭議由 Chief Referee 裁決,其決定為終局。
5.5. PERFORMANCE BEHAVIOUR / 5.5. 表演行為
- 5.5.1. Disrespectful (e.g. sexual, violent, insulting) movements or gestures, especially towards the judges, are not appropriate and the skater can be penalized or disqualified.
- 5.5.1. 具冒犯性(例如性、暴力、侮辱)的動作或手勢,尤其針對 Judge,屬不當行為,選手可能遭罰分或失格。
5.6. PERFORMANCE MUSIC / 5.6. 表演音樂
- 5.6.1. The use of music containing racist, political, religious, violent, homophobic, sexist, or otherwise offensive content is strictly prohibited. This includes lyrics, themes, or associations that promote or glorify such content, either explicitly or implicitly.
- 5.6.1. 嚴禁使用含種族歧視、政治、宗教、暴力、恐同、性別歧視或其他冒犯性內容的音樂。此禁令涵蓋直接或間接推廣、美化上述內容的歌詞、主題或關聯。
- 5.6.2. All music used in performances must respect the principles of the Olympic Charter, including Rule 50, which upholds political and religious neutrality during competition and related events. Music must also comply with all copyright and licensing requirements; athletes are responsible for securing the appropriate rights for any music used in their routine.
- 5.6.2. 所有表演音樂須符合 Olympic Charter 原則,含 Rule 50(賽事與相關活動中維持政治與宗教中立)。音樂亦須符合著作權與授權要求,選手須為所用音樂自行取得適當權利。
- 5.6.3. Violation of these rules may result in disciplinary action, including but not limited to loss of points, demotion in rankings, disqualification, or financial penalties. If complaints or copyright claims are received after the competition—whether from third parties, rights holders, or governing bodies—the same sanctions may be applied retroactively.
- 5.6.3. 違反本節規則者,得受紀律處分,包括但不限於扣分、降名次、失格或罰款。若賽後接獲第三方、權利人或主管機關的申訴或版權主張,同樣制裁得溯及適用。
5.7. GRADING CRITERIA / 5.7. 評分規則
The result of a skater’s performance for Freestyle Slalom Classic is based on two types of grading criteria: Technique score and Artistic score. The Artistic scoring is partly dependent on technical skill level
Freestyle Slalom Classic 選手表演成績以兩類評分標準決定:Technique score 與 Artistic score。Artistic 部分取決於 Technical 技術水準。
- 5.7.1. Technique Grading Technique score is based on the following:
- 5.7.1. Technique 評分 Technique score 依下列項目評定:
- 5.7.1.1. Difficulty of slalom trick (See APPENDIX A: FREESTYLE SLALOM TRICK MATRIX). The Technical score is also affected by the "freestyle footwork" performed by a skater. The difficulty, speed and variety of movements performed will lead to a higher technical mark. Basic or simple freestyle footwork will lead to a decrease of the technical mark. Tricks levels (from Matrix) are mandatory to be followed by Judges in case the tricks performed are meeting the basic scoring criteria in the matrix table - average speed, 80cm cones line, minimum 3 rotations for spinning moves and 4 cones for tricks belonging to Sitting, Jumping, Wheeling, Other families.
- 5.7.1.1. Slalom trick 難度(見 APPENDIX A:FREESTYLE SLALOM TRICK MATRIX)。Technical score 亦受選手的「freestyle footwork」影響:動作難度、速度、多樣性越高,Technical 分數越高;基本或簡單的 freestyle footwork 會降低 Technical 分數。當表演的 tricks 符合 matrix 表中的基本評分條件(平均速度、80 cm cone 線、spinning 動作至少 3 圈、Sitting/Jumping/Wheeling/Other 家族 tricks 至少 4 顆 cone)時,Judge 須依 matrix 中的 trick 等級判分。
- 5.7.1.2. Variety: Skaters are encouraged to perform and integrate a variety of slalom tricks that include sitting, spinning, wheeling and other tricks, etc.
- 5.7.1.2. 多樣性:鼓勵選手融合並演出多種 slalom tricks,含 sitting、spinning、wheeling 等。
- 5.7.1.3. The minimum number of tricks meeting the basic scoring criteria in the matrix table for the performance is 8 (in different families and in any proportions), if the skater performs less tricks (or less than 8 successfully performed tricks) - he will be penalized by the Judge in Variety mark of Technique.
- 5.7.1.3. 表演中符合 matrix 表基本評分條件的 tricks 最少須 8 個(可跨家族、比例不限);若選手 tricks 少於此數(或成功執行的 tricks 少於 8 個),Judge 將於 Technique 的 Variety 分項扣分。
- 5.7.1.4. Continuity: Tricks should be blended to allow the competitor to move continuously.
- 5.7.1.4. 連貫性:tricks 之間應銜接順暢,讓選手能持續移動。
- 5.7.1.5. Speed and rhythm: The speed of the skater’s slalom affects the technical difficulty of their slalom. Controlled changes in speed indicate good control of the tricks performed.
- 5.7.1.5. 速度與節奏:slalom 速度影響技術難度;受控的速度變化代表 tricks 掌控良好。
- 5.7.2. Artistic Grading Judges reflect in the Artistic score the “Show” performed by the Skater. Personal ability to make a complete performance with a good combination of body movements (dance elements), freestyle, music, power. All these details should be combined in a common way and have some logic. The Artistic score should follow the guideline range of: Technique score ±10, and is based on the following:
- 5.7.2. Artistic 評分 Artistic score 反映選手所呈現的「Show」。包含身體動作(舞蹈元素)、freestyle、音樂、力度的完整結合,各項細節須有邏輯地融合。 Artistic score 建議範圍為 Technique score ±10,依下列項目評定:
- 5.7.2.1. Body Performance:
Body performance is an important part of the Artistic mark. Skaters
should show an ability to blend body movement into their skating, good
logic in arms, back and legs synchronization.
Judges will evaluate body performance according to the following criteria:
- Artistic mark will be decreased a lot - the body performance is absent. The skater does not control his body during the tricks and transitions, his body is forced in an unnatural way to follow the skating.
- Artistic mark will be decreased – the body performance is almost absent or hidden with dance movements not connected to slalom (during stops, out of cone lines, etc).
- Artistic mark remains about 0 – the body performance is present - judges can notice some logic in hands and legs synchronization, looks mostly nice.
- Artistic mark will be increased - very good body performance, body reflects skater’s movements, arms and legs are synchronized, reflects tricks and also show some choreography connected with slalom.
- 5.7.2.1. Body Performance:
身體表現是 Artistic 分數的重要環節。選手應能將身體動作融入滑行,手臂、背部、腿部呈現良好同步。
Judge 依下列標準評身體表現:
- Artistic 分數大幅扣分——身體表現缺失。選手 tricks 與過場時無法掌控身體,肢體被迫以不自然方式配合滑行。
- Artistic 分數扣分——身體表現幾乎缺失,或以與 slalom 無關的舞步遮掩(如停頓時、離開 cone 線時等)。
- Artistic 分數維持約 0——身體表現具備,Judge 能看到手腳同步與大致美感。
- Artistic 分數加分——身體表現極佳,反映選手動作,手腳同步,並能連結 slalom 呈現編排。
- 5.7.2.2. Music Expression: The choice of music should complement, and be consistent with, the skater's skating style. The performance should be choreographed with the music tempo to express the mood, rhythm and speed of the music. Tricks done in time with the rhythm of the music also demonstrate achievement.
- 5.7.2.2. Music Expression: 音樂選擇須與選手風格互補、一致。表演應與音樂節奏編排,展現音樂的情緒、節奏與速度。tricks 若能配合節拍完成,同樣是達成度的展現。
- 5.7.2.3. Trick Management: This criterion is about the placement of tricks within both the music and the cone lines. The choreography should match the breaks and changes in the music. Skaters are also encouraged to place challenging tricks within a line of cones and not only at the ends. All aspects of the performance should be conducted inside the cone lines. The Trick Management score will be reduced if a skater spends too much time outside of the cone lines.
- 5.7.2.3. Trick Management: 此項評 tricks 在音樂與 cone 線內的擺放。編排應對應音樂的段落與變化。鼓勵選手將難度高的 tricks 安排在 cone 線內段,而非僅置於兩端。表演所有面向都應於 cone 線內完成;選手若過度離開 cone 線,Trick Management 分數會被降低。
- 5.7.2.4. Artistic grading reference table:
- 5.7.2.4. Artistic 評分參考表:
5.8. SCORE / 5.8. 分數
The maximum score for the Freestyle Slalom Classic competition is 130 points. There are 2 components to this grading. The Technique score is from 10 to 60 points and the Artistic score is from 0 to 70 points. The final score is rounded off to the nearest half point (O.5pt) to determine the final result.
Freestyle Slalom Classic 最高總分 130 分,分兩塊評定:Technique 10 至 60 分、Artistic 0 至 70 分。最終分數四捨五入至最接近的 0.5 分。
- 5.8.1. Trick Standard Rating and General Requirements
- 5.8.1. Trick 標準等級與一般要求
- 5.8.1.1. The trick standard rating is a base mark for the judges to determine the skater’s ability in mastering the trick. It assumes that tricks are performed with smoothness and speed on an 80 cm cone line, as the average execution context.
- 5.8.1.1. Trick 標準等級是 Judge 判斷選手掌握該 trick 的基準分,以「於 80 cm cone 線上以順暢速度執行」為平均執行情境。
- 5.8.1.2. The tricks should be executed over a minimum of 4 cones, or 3 spinning rotations.
- 5.8.1.2. Tricks 須至少於 4 顆 cone 或 3 圈 spinning 完成。
- 5.8.1.3. Transitions, switching feet or changing directions from one trick to another trick of the same or different family are allowed. However, the transition should be done without pause.
- 5.8.1.3. 相同或不同 family 之間的過渡、換腳或轉向皆允許,但過渡須不停頓。
- 5.8.1.4. Tricks and transitions should be done by the skater clearly and precisely. If a judge has any doubts about trick execution (quality of trick, tapping, number of cones or spins, touching the ground during the jumps, losing trajectory etc.) - they will not validate the trick or transition and count only the part which was correctly performed.
- 5.8.1.4. Tricks 與過渡須清晰精準。Judge 若對執行有疑(trick 品質、輕觸、cone 數或 spin 圈數、jump 觸地、路線偏離等)將不採納該 trick 或過渡,僅計正確執行的部分。
5.9. TRICK FAMILIES AND SPECIFIC REQUIREMENTS / 5.9. Trick 家族與具體要求
- 5.9.1. Sitting tricks: The skater should be in a squatting position, with the waist below or on knee level, at all time when performing on the cones.
- 5.9.1. Sitting tricks: 選手於 cone 上表演時須全程保持蹲姿,腰部低於或等於膝蓋高度。
- 5.9.2. Jumping tricks: Both feet should be in the air at the same time.
- 5.9.2. Jumping tricks: 雙腳須同時離地。
- 5.9.3. Spinning tricks: The skater should have at least one wheel touching the ground when spinning and remain inside the cone line during the rotation.
- 5.9.3. Spinning tricks: 選手 spin 時至少一輪觸地,且旋轉全程須留在 cone 線內。
- 5.9.4. Wheeling tricks: Tricks that are done in a linear direction, whether frontwards or backwards, and inside the cone line, with only one wheel touching the ground. Lower-level tricks have two wheels / one foot / two feet on the ground.
- 5.9.4. Wheeling tricks: 線性方向(前或後)滑行、位於 cone 線內、僅一輪觸地的 tricks。低階版本則為兩輪/單腳/雙腳觸地。
- 5.9.5. Others tricks: Do not include sitting, jumping, spinning and wheeling tricks.
- 5.9.5. Others tricks: 不含 sitting、jumping、spinning 及 wheeling 的其他 tricks。
5.10. PENALTY GRADING / 5.10. 罰分規則
- 5.10.1. Timing Penalties If the skater finishes before 105 sec or after 120 sec, they receive a 10-point penalty.
- 5.10.1. 時間罰分 選手若於 105 秒前結束或 120 秒後才結束,扣 10 分。
- 5.10.2. Penalties for Moved Cones and Missed Cone Intervals.
- 5.10.2. 移位 cone 與漏過 cone 間距罰分。
- 5.10.2.1. Each kicked cone or cone that is moved off its mark enough to reveal its center point receives a 1-point penalty.
- 5.10.2.1. 每顆被踢動或位移到露出中心點的 cone 扣 1 分。
- 5.10.2.2. In exceptional cases, whereby the skater kicks a cone out of the cone marking and the cone rolls back within the cone marking, there is no penalty for that cone.
- 5.10.2.2. 特殊情況:cone 被踢出標記後又滾回標記內,該 cone 不罰。
- 5.10.2.3. If a cone is knocked onto another cone, a 1-point penalty is awarded for each cone. Example: If a skater moved a cone - he will receive 1 point penalty, if the cone he moved knocks another cone out of its mark, he will receive 2 point penalty (1 point for each)
- 5.10.2.3. 若一顆 cone 撞倒另一顆,兩顆各扣 1 分。 舉例:選手移位 1 顆 cone 扣 1 分;若移位的 cone 撞倒另一顆,總扣 2 分(各 1 分)。
- 5.10.2.4. Skaters are required to pass through each interval marked by the three lines throughout the course. A 5-point penalty will be applied if the skater fails to pass through more than 5 intervals during the entire run. Note: If a skater misses an interval at the beginning of the performance but passes through it later, that interval will not be counted as missed.
- 5.10.2.4. 選手須通過賽道上三條線標記的每一段 cone 間距;若整輪漏過的 cone 間距超過 5 段,扣 5 分。 註:若選手表演開頭漏過某段但後續穿越,該段不計為漏過。
- 5.10.3. Mistake Penalties Losses of balance, falls or mistakes when performing, are penalized. Losses of balance are penalized by the scoring judges. Falls are penalized by the penalty judge. (See 5.10.3.2)
- 5.10.3. 錯誤罰分 失衡、跌倒或表演錯誤均會扣分。失衡由評分 Judge 扣分;跌倒由罰分 Judge 扣分(見 5.10.3.2)。
- 5.10.3.1. For losses of balance, the penalty range is 0.5 ~ 1.5 points.
- 5.10.3.1. 失衡扣分區間:0.5 ~ 1.5 分。
- 5.10.3.2. For falling, the penalty range is 2 ~ 5 points.
- 5.10.3.2. 跌倒扣分區間:2 ~ 5 分。
- 5.10.4. Performance Interruption
- 5.10.4. 表演中斷
- 5.10.4.1. If the skater stops performing due to an external interruption, no penalty will be applied for the interruption. The second performance should start from the beginning and will be judged from the point of interruption of the first performance.
- 5.10.4.1. 因外部中斷停止表演者,該中斷不罰。第二次表演從頭開始,Judge 從第一次表演中斷點開始評分。
- 5.10.4.2. If the competitor stops performing due to internal interruption, the skater will still be judged to the point the performance stopped but won't be allowed to repeat the performance. The skater will be given a 5 points penalty for the internal interruption.
- 5.10.4.2. 因內部原因中斷者,仍就中斷點為止評分,且不得重演。此類內部中斷扣 5 分。
- 5.10.5. Music received after deadline
- 5.10.5. 音樂逾期送達
- 5.10.5.1. If a skater’s music is sent after the submission deadline, a 10 point penalty is awarded.
- 5.10.5.1. 音樂逾提交期限送達,扣 10 分。
- 5.10.5.2. If a skater’s music is not received before the end of the team leader meeting or, in the case of no team leader meeting, before 6pm local time the day before competition, the skater will not be permitted to compete.
- 5.10.5.2. 若 team leader meeting 結束前(或無 team leader meeting 時,於比賽前一日當地時間 18:00 前)音樂仍未送達,選手不得出賽。
- 5.10.6. Missed tricks and missed families
- If a skater performs fewer tricks (or less than 8 successfully performed tricks) - he will get a deduction by Scoring Judge in Variety mark of Technique of 2 points for each trick not performed successfully.
- If a skater doesn't perform at least one trick from one of the families described on the 5.8 - he will get a deduction by Scoring Judge in Variety mark of Technique of 3 points for each family not performed successfully
- 5.10.6. 漏 tricks 與漏家族
- 選手 tricks 少於基本 8 個(或成功執行的 tricks 少於 8 個):Scoring Judge 於 Technique 的 Variety 分項每漏 1 個扣 2 分。
- 選手未執行 5.8(實為 5.9)所列任一家族的至少 1 個 trick:Scoring Judge 於 Technique 的 Variety 分項每漏 1 個家族扣 3 分。
- 5.10.7. Penalty Judge Reference Chart FAIL TYPE PENALTY DESCRIPTION POINT Light fall that does not affect the Falling 2 performance. Impact Falling 5 Heavy fall on the ground. Performance Performance ending before or after allowed 10 time range (105-120 sec). Time Performance Performance interrupted by the skater is the 5 discretion of the chief referee. Interruption Moved Cones 1 For each moved (or kicked) cone Missed Intervals 5 For more than 5 missed intervals Loss of Clothing 2 Clothing, including glasses, falling off Clothing Prop DQ Using clothing as prop Music Penalty 10 Music submitted after the deadline
- 5.10.7. 罰分 Judge 參考表 | 失誤類型 | 罰分 | 說明 | |---|---|---| | Falling | 2 | 輕微跌倒,未影響表演 | | Impact Falling | 5 | 重摔於地 | | Performance Time | 10 | 表演結束於允許時間(105~120 秒)之外 | | Performance Interruption | 5 | 選手中斷表演,由 Chief Referee 裁量 | | Moved Cones | 1 | 每顆移位(或被踢動)的 cone | | Missed Intervals | 5 | 漏過的 cone 間距超過 5 段 | | Loss of Clothing | 2 | 服裝含眼鏡等掉落 | | Clothing Prop | DQ | 將服裝當道具使用 | | Music Penalty | 10 | 音樂逾期送達 |
5.11. CONE PICKERS / 5.11. Cone Pickers
- 5.11.1. Cone pickers must wait for the instruction of the penalty judge before replacing the moved cones once the performance has ended.
- 5.11.1. cone pickers 於表演結束後,須待罰分 Judge 指示才可將移位 cones 歸位。
- 5.11.2. Cone pickers must not wear skates when they are on duty.
- 5.11.2. cone pickers 執行任務時不得穿 skates。
5.12. RANKING / 5.12. 排名
- 5.12.1. For both the Qualification Groups and the Final Round in Slalom Classic, the ranking is determined using the same standardized method: Each scoring judge assigns a personal ranking to each skater based on their score, from which any penalties assessed by the penalty judge are directly deducted. These personal rankings are then processed using the Victory Point System (see APPENDIX B for full details).
- 5.12.1. Slalom Classic 的資格分組與決賽輪均以下列標準化方法決定排名: 每位 Scoring Judge 依選手分數(已扣除罰分 Judge 所計罰分)給予個人排名,這些個人排名再依 Victory Point System 處理(詳見 APPENDIX B)。
- 5.12.2. The Final Ranking includes all participating skaters and is determined as follows: Finalists Ranking: Skaters who competed in the final round are ranked first, according to their results in the Final Round Ranking. Non-Qualified Skaters Ranking: Skaters who did not qualify for the final round are ranked immediately after the last-placed finalist. Their respective positions are determined based on their placement within their Qualification Group Ranking.
- 5.12.2. 最終排名包含所有參賽選手,方式如下:進入決賽者依決賽輪排名先排;未晉級決賽者接續於最後一位決賽選手之後,依其資格組排名決定位置。
- 5.12.3. The qualification round and Final rankings shall display the following information:
- Overall ranking
- Family name and given name
- Country code
- Penalty points
- Ranking of each judge
- Remark field showing penalties that have been counted. (Fall/Moved Cones/Missed intervals/Missed Families/Missing Tricks/Music/…)
- 5.12.3. 資格賽與決賽排名須顯示以下資訊:
- 總排名
- 姓氏與名字
- 國家代碼
- 罰分
- 各 Judge 排名
- 備註欄,列出已計入的罰分(Fall/Moved Cones/Missed intervals/Missed Families/Missing Tricks/Music/…)
6. FREESTYLE SLALOM PAIR / 6. Freestyle Slalom Pair
Two skaters prepare a choreographed run to the music of their choice, which they perform in a specified allowed time at the competition. Scoring is based on synchronization and music expression as well as technique.
兩位選手自選音樂編排一段表演,於賽事中在規定時間內完成。評分依同步、音樂表現與技術。
6.1. COMPETITION AREA / 6.1. 比賽區
The Pair Slalom competition area is the same as the Classic Slalom competition area. (See 5.1)
Pair Slalom 比賽區與 Classic Slalom 相同(見 5.1)。
6.2. COMPETITION REGULATIONS / 6.2. 賽事規則
- 6.2.1. Other than for the sequence order, the rules for Slalom Pair are the same as for Freestyle Slalom Classic (See 5.2).
- 6.2.1. 除出賽順序外,Slalom Pair 規則與 Freestyle Slalom Classic 相同(見 5.2)。
- 6.2.2. The sequence order is made according to the pair freestyle International World Ranking. A Pair’s ranking is determined by adding together the individual rankings of its two members.
- 6.2.2. 出賽順序依 pair freestyle International World Ranking 排定;一對的排名為兩位成員個人排名之和。
- 6.2.3. In the case of World or Continental or Regional Championships, both skaters must represent the same nation.
- 6.2.3. World、Continental 或 Regional 錦標賽,兩位選手須代表同一國家。
- 6.2.4. A skater cannot compete in more than one pair in the same competition
- 6.2.4. 選手於同一賽事不得參與一組以上的 pair。
6.3. TIME REQUIREMENT / 6.3. 時間規範
- 6.3.1. The timing requirements for Pair Slalom are the same as for Classic Freestyle Slalom (See 5.3).
- 6.3.1. Pair Slalom 時間規範與 Classic Freestyle Slalom 相同(見 5.3)。
- 6.3.2. The timing for Pair Slalom is 105-120 sec (1 min 45 sec – 2 min).
- 6.3.2. Pair Slalom 表演時間 105~120 秒(1 分 45 秒 ~ 2 分)。
6.4. CLOTHING / 6.4. 服裝
The rules for clothing are the same as for Classic Freestyle Slalom (See 5.4).
服裝規則與 Classic Freestyle Slalom 相同(見 5.4)。
6.5. PERFORMANCE BEHAVIOUR / 6.5. 表演行為
The rules for performance behavior are the same as for Classic Freestyle Slalom (See 5.5).
表演行為規則與 Classic Freestyle Slalom 相同(見 5.5)。
6.6. PERFORMANCE MUSIC / 6.6. 表演音樂
The rules for Performance Music are the same as for Classic Freestyle Slalom (See 5.6.).
表演音樂規則與 Classic Freestyle Slalom 相同(見 5.6)。
6.7. GRADING STRUCTURE / 6.7. 評分結構
The result of a competitor’s performance for pair slalom is based on three types of grading structure: Technique score, Artistic score and Synchronization score. Both the Artistic and Synchronization scores are partly dependent on technical skill level.
Pair Slalom 選手表演成績依三類評分:Technique score、Artistic score 與 Synchronization score。Artistic 與 Synchronization 兩者部分取決於 Technical 技術水準。
- 6.7.1. Technique Grading The rules for the technique score are the same as for Classic Freestyle Slalom (See 5.7.1).
- 6.7.1. Technique 評分 Technique score 規則與 Classic Freestyle Slalom 相同(見 5.7.1)。
- 6.7.2. Artistic Grading The rules for the artistic score are the same as for Classic Freestyle Slalom (See 5.7.2).
- 6.7.2. Artistic 評分 Artistic score 規則與 Classic Freestyle Slalom 相同(見 5.7.2)。
- 6.7.3. Synchronization
- 6.7.3. Synchronization 同步
- 6.7.3.1. The Synchronization score should follow the guideline range of Technique score ±10
- 6.7.3.1. Synchronization score 建議範圍為 Technique score ±10。
- 6.7.3.2. The performance of the two skaters should have the same body coordination and timing, performing the same movements in the same direction. Variations are possible: e.g. heel/toe, forward/backward, left/right.
- 6.7.3.2. 兩位選手表演須具備相同的身體協調與時機,於同一方向執行相同動作。允許變化:例如 heel/toe、前/後、左/右。
- 6.7.3.3. Mirror synchronization is not judged as part of the synchronization score. It is included in the artistic score.
- 6.7.3.3. 鏡像同步不計入 Synchronization score,而是納入 Artistic score。
- 6.7.3.4. The distance between the two skaters is taken into account to establish the mark. The mark will be higher for skaters who are skating closer to each other during their whole performance
- 6.7.3.4. 兩位選手的間距亦列入評分;整場保持較近距離者得分較高。
6.8. SCORE / 6.8. 分數
The maximum score for the Pair Classic Freestyle Slalom competition is 200 points. There are 3 components to this grading. The maximum Technique score is 60 points, the maximum Artistic score is 70 points and the maximum synchronization score is 70 points. The final score is rounded off to the nearest half point (0.5pt) to determine the final result.
Pair Classic Freestyle Slalom 最高總分 200 分,分三塊評定:Technique 上限 60 分、Artistic 上限 70 分、Synchronization 上限 70 分。最終分數四捨五入至最接近的 0.5 分。
- 6.8.1. The technique score is based on the lower-skilled competitor.
- 6.8.1. Technique score 依技術較低的一方判定。
6.9. PENALTY GRADING / 6.9. 罰分規則
The penalty grading is the same as for Classic Freestyle Slalom (See 5.10.).
罰分規則與 Classic Freestyle Slalom 相同(見 5.10)。
6.10. CONE PICKERS / 6.10. Cone Pickers
The rules for cone pickers are the same as for Classic Freestyle Slalom (See 5.11.).
cone pickers 規則與 Classic Freestyle Slalom 相同(見 5.11)。
6.11. RANKING / 6.11. 排名
The rules for the final ranking are the same as for Classic Freestyle Slalom (See 5.12.).
最終排名規則與 Classic Freestyle Slalom 相同(見 5.12)。
7. SPEED SLALOM / 7. Speed Slalom
Competitors skate through a line of cones as fast as possible on one foot.
選手單腳穿越 cone 線,越快越好。
7.1. COMPETITION AREA / 7.1. 比賽區
All calculations are made from the center of the cone lines
所有計算均以 cone 線中心為基準。
- 7.1.1. There are 2 lines of 20 cones, spaced at 80 cm intervals. The cone lines are placed 3 meters apart.
- 7.1.1. 2 條 cone 線,各 20 顆 cone,間距 80 cm;兩線相距 3 公尺。
- 7.1.2. There must be a divider placed at equal distance between the 2 cone lines with a minimum length of 15.2 m, and height between 15 and 20 cm.
- 7.1.2. 兩條 cone 線正中間須設分隔物,最短長度 15.2 m,高度 15~20 cm。
- 7.1.3. During the Qualifying Phase (Time Trials) there are 2 parallel start lines, placed 40 cm apart. Each skater starting point is marked by a 2 m wide box (See Figure 5)
- 7.1.3. 資格賽(Time Trials)設 2 條平行起跑線,相距 40 cm;每位選手的起跑位為寬 2 公尺的方框(見 Figure 5,疑為 Figure 4 之誤)。
- 7.1.4. During the Final Phase (KO) there is only one start line.
- 7.1.4. 決賽階段(KO)僅設 1 條起跑線。
- 7.1.5. The first cone’s center mark is placed 12 m away from the closest start line. The end line is placed 80 cm from the last cone’s center mark (See Figure 4 & Figure 5).
- 7.1.5. 第一顆 cone 的中心距最近起跑線 12 公尺;終點線設於最後一顆 cone 中心後 80 cm 處(見 Figure 4 與 Figure 5)。
- 7.1.6. The total length of each cone line is calculated as: 12 + (19 x 0.8) + 0.8 = 28m. An electronic chronometer must be used for both qualifying rounds and final rounds.
- 7.1.6. 每條 cone 線總長為 12 + (19 × 0.8) + 0.8 = 28 m。資格輪與決賽輪均須採用電子計時器。
- 7.1.6.1. During qualifying rounds, the start line gate sensors must be set 40cm (+/- 2cm) above ground and finish line gate sensors also must be set 20cm (+/- 2cm) above ground. The sound speakers must be placed in the center, behind the skaters.
- 7.1.6.1. 資格輪,起跑線感應器須設於離地 40 cm(±2 cm),終點線感應器設於離地 20 cm(±2 cm);音響喇叭置於選手後方中央。
- 7.1.6.2. During the final rounds, there is no start line gate sensor and the finish line gate sensors must be set 20cm (+/- 2cm) above ground.
- 7.1.6.2. 決賽輪,不設起跑線感應器,終點線感應器離地 20 cm(±2 cm)。
7.2. COMPETITION REGULATION / 7.2. 賽事規則
Speed Slalom is structured in two phases: A qualifying phase, based on individual time trials, and a final phase (KO Systems), based on grouping for the knockout.
Speed Slalom 分兩階段:資格賽(個人 time trial)與決賽(KO 制分組淘汰)。
- 7.2.1. Qualifying Phase (Time trials) There are two free start runs (tries) per skater. Only the best run out of the two is taken into account for the qualification ranking. The skaters with the best times are qualified for the final phase.
- 7.2.1. 資格賽(Time trials) 每位選手兩趟 free start 試跑,僅取兩趟中最佳成績列入資格排名。成績最佳者晉級決賽。
- 7.2.1.1. The sequence order for the skaters' first runs is based on the latest International World Ranking, beginning with the lowest ranked. Non-ranked skaters are added randomly at the beginning of the list and perform first.
- 7.2.1.1. 第一趟出賽順序依最新的 International World Ranking,排名越低者越先出賽;未列名選手隨機置於名單開頭,最先出賽。
- 7.2.1.2. The sequence order for the skaters' second runs is based on the first run ranking, beginning with the lowest ranked. Non-ranked skaters (no time) are added randomly at the beginning of the list and perform first.
- 7.2.1.2. 第二趟出賽順序依第一趟結果排名,排名越低者越先出賽;未列名選手(無時間)隨機置於名單開頭,最先出賽。
- 7.2.1.3. Depending on the number of skaters and at the chief referee's discretion, the top 4, 8, 16, 32 or 64 skaters are qualified for the final phase. (See Figure 6 and Figure 7).
- 7.2.1.3. 依選手人數及 Chief Referee 裁量,前 4、8、16、32 或 64 名晉級決賽(見 Figure 6 與 Figure 7)。
- 7.2.1.4. Athletes who receive a disqualification (DQ) in both qualification runs and therefore have no recorded time are not eligible to participate to the Final Phase
- 7.2.1.4. 兩趟資格輪皆遭失格(DQ)而無有效時間的選手,不得參加決賽階段。
- 7.2.2. Final Phase (KO Systems)
- 7.2.2. 決賽(KO 制)
- 7.2.2.1. The qualified skaters are grouped by two as follows: first qualified against last qualified, second against second to last, etc. (See Figure 6 and Figure 7).
- 7.2.2.1. 晉級選手兩兩分組:第 1 名對第末名、第 2 名對倒數第 2 名,以此類推(見 Figure 6 與 Figure 7)。
- 7.2.2.2. The first skater to win 2 runs goes through to the next round, the other is knocked out.
- 7.2.2.2. 每組先贏 2 趟者晉級下一輪,另一位淘汰。
- 7.2.2.3. If a qualified skater gives up without any valid reason, his result is void and the remaining skater of the group goes through to the next round.
- 7.2.2.3. 晉級選手無正當理由放棄者,成績作廢,同組剩下的選手晉級下一輪。
- 7.2.2.4. If there is no winner in a group after 5 runs, the best-ranked skater at the qualifications is declared winner and goes through to the next round.
- 7.2.2.4. 一組 5 趟後仍無勝者,由資格賽較高排名者判為勝方晉級下一輪。
- 7.2.2.5. At the end of the Semi-Final Round, the winners of each Semi-Final group compete for places 1 and 2 in the Final Round, after the two other skaters have competed for places 3 and 4 in a Consolation Final.
- 7.2.2.5. 準決賽結束後,各組勝者爭第 1、2 名(決賽),另兩位選手於 Consolation Final 爭第 3、4 名。
- 7.2.2.6. Each skater can ask for a 15 sec timeout during each duel.
- 7.2.2.6. 每位選手每場對決可要求一次 15 秒暫停。
7.3. SPEED SLALOM REQUIREMENTS / 7.3. Speed Slalom 要求
- 7.3.1. Start and Start Command
- 7.3.1. 起跑與起跑口令
- 7.3.1.1. Qualifying Phase (Time Trials)
- The start command for a free start qualification run is: “On Your Marks” followed by “Ready”
- The skater must start their run within 5 sec after the start command “Ready”, or they will be subjected to a false start warning. In the case of two consecutive false starts, the run is declared void.
- After “Ready” the skater’s front foot must be within the starting box (40cm x 2m) and no part of it, wheels included, should touch the front and back starting lines. Parts of the back foot may touch the back starting line. Both skates and parts of these must touch the ground. Once the skater’s front foot has left the box floor, it shall not be placed back completely inside the box, nor partially or completely behind the back starting line. The oscillation of the skater’s body is allowed. Time starts when any part of skaters’ body crosses the gate beam.
- 7.3.1.1. 資格輪(Time Trials)
- free start 資格輪的起跑口令為:「On Your Marks」隨後「Ready」。
- 選手須於「Ready」口令後 5 秒內起跑,否則計 false start warning;連續兩次 false start,該趟作廢。
- 「Ready」後,選手前腳須位於起跑框內(40 cm × 2 m),任何部位(含輪子)不得碰觸前線與後線。 後腳部分可觸及後起跑線。兩隻 skates 須全部或部分觸地。選手前腳一旦離開框底,不得完全放回框內,亦不得部分或完全落於後起跑線之後。允許身體擺動;任何身體部位越過感應器光束時開始計時。
- 7.3.1.2. Final Phase (KO System)
The start command process for a run of the Final Phase is: “On Your
Marks. Set. [Beep Signal]”
- “On your marks”: The skaters should get ready and pick a starting stance within 3 sec, or they will be given a false start warning.
- “Set”: No move or body oscillation is allowed after the “Set” command, or the skater will be given a false start warning.
- Start Signal (“Beep”): The skaters must wait for the start signal (“Beep”) to go, or they will be given a false start warning.
- The skater’s front foot must be behind the starting line and no part of it, wheels included, should touch the starting line. Both skates or parts of these must touch the ground and must not be rolling. No wheels should be over the start line.
- 7.3.1.2. 決賽(KO 制)
決賽輪的起跑口令流程:「On Your Marks. Set. [Beep Signal]」。
- 「On your marks」:選手須於 3 秒內就位並選定起跑姿勢,否則計 false start warning。
- 「Set」:發出「Set」後不得動作或身體擺動,違者計 false start warning。
- 起跑信號(Beep):選手須待信號才可起跑,違者計 false start warning。
- 選手前腳須位於起跑線後,任何部位(含輪子)不得碰觸起跑線。兩隻 skates 須全部或部分觸地,且不得滾動。輪子不得越過起跑線。
- 7.3.2. Entering the cone line A line, perpendicular to the cones and level with the front edge of the first cone, marks the end of the speed-up area and the beginning of the slaloming area.
- 7.3.2. 進入 cone 線 一條與 cones 垂直、齊平於首顆 cone 前緣的線,標示加速區結束與 slalom 區起點。
- 7.3.2.1. Skaters must enter the cone line on one foot. The first part of the skate, whether the front part of the first wheel or the toe marks the entrance on the cone line. It is allowed to be on one wheel during the run and a skater cannot be penalized for this.
- 7.3.2.1. 選手須單腳進入 cone 線。skate 的第一部分(前輪的最前緣或腳尖)為進入 cone 線的判定點。允許整趟以單輪滑行,不因此受罰。
- 7.3.3. End Line
- 7.3.3. 終點線
- 7.3.3.1. Skaters must cross the end line with their supporting foot with at least one wheel touching the ground.
- 7.3.3.1. 選手須以支撐腳越過終點線,且至少一輪觸地。
7.4. PENALTY GRADING / 7.4. 罰分規則
- 7.4.1. Start line Penalties
- 7.4.1. 起跑線罰則
- 7.4.1.1. If a skater does not freeze within 3 sec after the “On your marks” command, they will be given a false start warning.
- 7.4.1.1. 「On your marks」口令後 3 秒內未定住者,計 false start warning。
- 7.4.1.2. After the “Set” command, no movement or body oscillation is allowed, or a false start warning will be given.
- 7.4.1.2. 「Set」口令後不得移動或身體擺動,違者計 false start warning。
- 7.4.1.3. If a skater starts before the start signal (Beep), they will be given a false start warning.
- 7.4.1.3. 於起跑信號(Beep)前起跑,計 false start warning。
- 7.4.1.4. It is permitted up to one false start per round per skater. If a skater commits two false starts during the same round, they will be disqualified from the current run. Upon a third false start in that round, they will be disqualified from the entire round.
- Example 1: Skater 1 commits one false start in the first run and a second in the second run. Therefore, Skater 1 is disqualified from the second run.
- Example 2: Skater 1 commits one false start in the quarter-final. This does not carry over to the semi-final. Skater 1 is therefore still allowed one false start in the semi-final.
- 7.4.1.4. 每位選手每一輪最多允許 1 次 false start。同輪第 2 次 false start,該趟失格;同輪第 3 次 false start,該輪失格。
- 例 1:選手 1 於第 1 趟 1 次 false start,第 2 趟再 1 次,第 2 趟失格。
- 例 2:選手 1 於 quarter-final 1 次 false start,該次不帶入 semi-final;semi-final 中仍允許 1 次 false start。
- 7.4.2. First Cone Penalties
- 7.4.2. 第一顆 cone 罰則
- 7.4.2.1. If a skater is not on one foot when entering the cone line, the first cone is considered a missed cone and they will be given a first cone penalty. If this first cone is kicked or moved then only one penalty will be given.
- 7.4.2.1. 選手進入 cone 線時未單腳,第一顆 cone 視為漏過,計第一顆 cone 罰則。若此 cone 同時被踢動或位移,僅計一項罰則。
- 7.4.2.2. If a skater is not on one foot when passing the second cone, the run will be void and no time will be given.
- 7.4.2.2. 選手通過第二顆 cone 時仍未單腳,該趟作廢,無時間紀錄。
- 7.4.3. Slaloming Penalties
- 7.4.3. Slalom 罰則
- 7.4.3.1. If a skater changes foot or if their free foot touches the ground before the end line, their run will be void and no time will be given.
- 7.4.3.1. 選手於終點線前換腳或自由腳觸地,該趟作廢,無時間紀錄。
- 7.4.4. End Line Penalties
- 7.4.4. 終點線罰則
- 7.4.4.1. If the end line is not crossed at first by the supporting foot, the run will be void and no time will be given.
- 7.4.4.1. 若非以支撐腳率先越過終點線,該趟作廢,無時間紀錄。
- 7.4.4.2. It is forbidden to jump over the end line. If so, the run will be void and no time will be given. It’s allowed to jump before the end line if the skater landed before the finish line.
- 7.4.4.2. 禁止跳過終點線,違者該趟作廢,無時間紀錄。允許於終點線前起跳,但落地須在終點線前。
- 7.4.5. Cone Penalties
- 7.4.5. Cone 罰則
- 7.4.5.1. A penalty of +0.2 sec for each kicked cone or missed interval will be added to the skater's time.
- 7.4.5.1. 每顆被踢動的 cone 或漏過的間距,加計 +0.2 秒至選手成績。
- 7.4.5.2. A cone for which the marking centre is revealed is considered a kicked cone and a +0.2 sec penalty will be added to the skater's time.
- 7.4.5.2. cone 標記中心被露出者,視為被踢動,加計 +0.2 秒。
- 7.4.5.3. Moved cones for which the marking centres are not revealed are not penalized.
- 7.4.5.3. cone 被移動但標記中心未露出者,不罰。
- 7.4.5.4. In the special case a moved cone rolls back into its cone marking, covering its centre, no penalty will be added.
- 7.4.5.4. 移動的 cone 又滾回標記內、遮住中心的特殊情形,不罰。
- 7.4.5.5. If a moved cone knocks another cone, both cones will receive a +0.2 sec penalty. Example: If a skater moved a cone - he will receive +0.2 sec penalty, if the cone he moved knocks another cone out of its mark, he will receive +0.4 sec penalty (+0.2 sec for each)
- 7.4.5.5. 移動的 cone 撞倒另一顆時,兩顆各加計 +0.2 秒。舉例:選手移動 1 顆 cone 加 +0.2 秒;若該 cone 又撞倒另一顆脫離標記,共加 +0.4 秒(各 +0.2 秒)。
- 7.4.5.6. If a skater has more than 4 cone penalties, his run will be void and no time will be given. For small scale competitions, the number of cone penalties leading to the run's disqualification is at the discretion of the Chief Referee.
- 7.4.5.6. cone 罰則超過 4 次者,該趟作廢,無時間紀錄。小規模賽事中,罰則上限由 Chief Referee 裁量。
- 7.4.5.7. A cone moved by skater's indirect action is considered as a kicked cone.
- 7.4.5.7. 因選手間接動作造成 cone 移動,視為被踢動。
7.5. CONE PICKERS / 7.5. Cone Pickers
The rules for cone pickers are the same as for Freestyle Slalom Classic (See 5.10).
cone pickers 規則與 Freestyle Slalom Classic 相同(見 5.10,實為 5.11)。
7.6. RANKING / 7.6. 排名
- 7.6.1. Qualifying Phase (Time Trials) Ranking
- 7.6.1. 資格輪(Time Trials)排名
- 7.6.1.1. The final ranking of the Qualification Phase is based on each skater’s best time from their two runs.
- 7.6.1.1. 資格輪最終排名依選手兩趟中的最佳時間。
- 7.6.1.2. Resolving ties: In the event of a tie on a skater’s best time, the second qualification time will be used to determine the ranking. If the tie persists (i.e. both qualification times are identical), the skaters’ Speed Slalom International World Rankings will be used to break the tie. If the tie still remains (no ranking or identical World ranking), the final decision will be made by a coin toss.
- 7.6.1.2. 平手處理: 最佳時間相同時,以另一趟(次佳)資格時間定名次;若仍相同(兩趟時間皆同),以選手的 Speed Slalom International World Ranking 排名。若仍相同(無排名或排名同),以擲幣決定。
- 7.6.1.3. Skaters who have no recorded time in both qualification runs—whether due to two disqualifications (DQ), or a combination of one disqualification (DQ) and one Did Not Start (DNS)—will all be ranked jointly in last place in the final competition ranking.
- 7.6.1.3. 兩趟資格皆無有效時間者——無論是兩次 DQ、或 DQ + DNS——並列該賽事最後一名。
- 7.6.1.4. Skaters who Did Not Start (DNS) in both qualification runs will not be included in the final competition ranking.
- 7.6.1.4. 兩趟資格皆為 DNS 者,不列入最終排名。
- 7.6.1.5. In the official results of the qualification phase, each skater’s performance will be presented with the following information for each of their two runs:
- Pure Time: The raw time recorded for the run.
- Penalties: The number of penalties incurred during the run.
- Total Time with Penalties: The final adjusted time for the run (Pure Time + additional penalty time).
- 7.6.1.5. 資格輪的正式成績顯示每位選手兩趟成績,含:
- Pure Time:該趟原始時間。
- Penalties:該趟計入的罰數。
- Total Time with Penalties:該趟最終時間(原始時間 + 罰時)。
- 7.6.2. Final Ranking This ranking applies to all skaters participating in the competition, including both those who advanced through the elimination rounds (K.O. System) and those who did not.
- 7.6.2. 最終排名 此排名涵蓋全部參賽選手,含晉級 KO 制的選手與未晉級者。
- 7.6.2.1. Places 1 and 2 are awarded to the skaters who reached the Final Round and are determined based on the results of that round.
- 7.6.2.1. 第 1、2 名為進入決賽輪選手,依決賽輪結果決定。
- 7.6.2.2. Places 3 and 4 are awarded to the skaters who reached the Semi-Final Round but did not advance to the Final Round. Their ranking is determined based on the results of the Small Final.
- 7.6.2.2. 第 3、4 名為進入 Semi-Final Round 但未晉級決賽輪的選手,依 Small Final 結果決定。
- 7.6.2.3. Places 5 to 8 are awarded to the skaters who reached the Quarter-Final Round but did not advance to the Semi-Final Round. Their ranking is determined based on their best time from the Qualification Phase.
- 7.6.2.3. 第 5~8 名為進入 Quarter-Final Round 但未晉級 Semi-Final Round 的選手,依資格輪最佳時間決定。
- 7.6.2.4. Places 9 to 16 are awarded to the skaters who reached the Eighth-Final Round but did not advance to the Quarter Final Round. Their ranking is determined based on their best time from the Qualification Phase.
- 7.6.2.4. 第 9~16 名為進入 Eighth-Final Round 但未晉級 Quarter-Final Round 的選手,依資格輪最佳時間決定。
- 7.6.2.5. This pattern continues for all subsequent elimination rounds (e.g., Sixteenth-Finals), with skaters eliminated at the same stage ranked according to their best qualifying time.
- 7.6.2.5. 依此類推適用於更前的淘汰輪(例如 Sixteenth-Finals),同輪淘汰選手以資格輪最佳時間排名。
- 7.6.2.6. Skaters who did not qualify for the final elimination phases (KO system) will be ranked immediately after the last-placed skater of those final phases. Their specific ranking within this group will be determined by their Time Trials ranking.
- 7.6.2.6. 未晉級決賽淘汰階段(KO 制)者,接於最後一位決賽選手之後排名,其內部順序依 Time Trials 排名決定。
- 7.6.2.7. In the final ranking table, the results of skaters who qualified for the final phase will be shown with their best times from both the qualification and final phases. Skaters who did not qualify for the final phase will be listed with their best qualification time only.
- 7.6.2.7. 最終排名表中,晉級決賽選手同時顯示資格輪與決賽輪的最佳時間;未晉級者僅顯示資格輪最佳時間。
8. FREESTYLE SLALOM BATTLE / 8. Freestyle Slalom Battle
Skaters compete in small groups of 3 or 4 and have several runs to outbid their opponents in technique. The best two go through to the next round. The ranking is made by direct comparison between the skaters.
選手 3~4 人一組,多趟出賽以技術壓過對手,前兩名晉級下一輪。排名以選手間直接比較決定。
8.1. COMPETITION AREA / 8.1. 比賽區
The Freestyle Slalom Battle Competition Area is the same as that of Freestyle Slalom Classic (See 5.1 and Figure 2).
Freestyle Slalom Battle 比賽區與 Freestyle Slalom Classic 相同(見 5.1 與 Figure 2)。
8.2. COMPOSITION OF GROUPS / 8.2. 分組
- 8.2.1. Groups are calculated according to the latest International World Ranking. Each skater is ranked in the list according to their International World Ranking. Non ranked skaters are added randomly at the end of the list.
- 8.2.1. 分組依最新的 International World Ranking,選手依排名排列於名單,未列名者隨機置於名單末端。
- 8.2.2. Each group has a minimum of 3 skaters and a maximum of 4 skaters. In case that the number of skaters registered doesn’t allow to have groups of 3 or 4 skaters, or to reduce the competition time, Qualification groups can be organized according to the chief referee’s decision.
- 8.2.2. 每組最少 3 人、最多 4 人。若報名人數不足以組成 3 或 4 人組、或為縮短賽時,得由 Chief Referee 裁量加設資格組。
- 8.2.3. In the case of qualification groups only, the chief referee may exceptionally decide to group five skaters together. Furthermore, and exclusively during the qualification phase, the chief referee may decide to qualify only the top-ranked skater to the next round in order to reduce competition time.
- 8.2.3. 僅資格組情況下,Chief Referee 得例外將 5 人編為一組。此外,僅於資格階段,Chief Referee 得決定僅由該組排名第一者晉級下一輪,以縮短賽時。
- 8.2.4. The number of groups depends on the number of skaters. They are organized as follows: 12-16 skaters > 4 groups; 18-23 skaters > 6 groups; 24-32 skaters > 8 groups; etc. (See Figure 10 & Figure 11)
- 8.2.4. 組數依選手人數決定:12~16 人 > 4 組;18~23 人 > 6 組;24~32 人 > 8 組;以此類推(見 Figure 10 與 Figure 11)。
- 8.2.4.1. Once the groups are calculated and confirmed by the chief referee, if any skater gives-up after the publication of the groups, there may not be regrouping of the skaters, and the group where the skater was assigned will have one skater less.
- 8.2.4.1. 分組經 Chief Referee 確認後,若有選手於公告後放棄,不再重新分組,該組人數減 1。
- 8.2.4.2. If a skater gives up without a valid reason such as medical reason, this skater could be penalized for this event, next events, or lose International World Ranking points, according to the World Skate Inline Freestyle Technical Commission.
- 8.2.4.2. 選手無正當理由(例如醫療事由)放棄,World Skate Inline Freestyle Technical Commission 得於該賽事、後續賽事施予處罰或扣減 International World Ranking 點數。
8.3. COMPETITION REGULATION / 8.3. 賽事規則
- 8.3.1. The skaters of a group have the same number of runs and perform one by one. Each run lasts 30 sec. The countdown starts when the skater enters the first cone, and the judges stop judging after exactly 30 sec
- 8.3.1. 同組選手趟數相同、輪流出賽。每趟 30 秒;選手進入第一顆 cone 時開始倒數,Judge 於精確 30 秒後停止評分。
- 8.3.1.1. The number of runs in a group varies: Up to Quarter-Final Rounds, skaters may have 2 or 3 runs at the discretion of the chief referee. In the Semi-Finals, skaters have 3 runs each. In the Consolation Final, skaters have 2 runs and 1 last trick each. In the Final, skaters have 3 runs and 1 last trick each (See 8.4).
- 8.3.1.1. 各輪趟數:至 Quarter-Final 前,Chief Referee 裁量每人 2 或 3 趟。Semi-Finals 每人 3 趟。Consolation Final 每人 2 趟 + 1 個 Last Trick。決賽每人 3 趟 + 1 個 Last Trick(見 8.4)。
- 8.3.1.2. The skaters of the first group are called for warm-up in the competition area (1-5 min).
- 8.3.1.2. 首組選手於比賽區暖身(1~5 分鐘)。
- 8.3.1.3. In the meantime, the MC presents the skaters and announces their order to go within the current group.
- 8.3.1.3. 期間 MC 介紹選手並公告該組出賽順序。
- 8.3.1.4. Before each run, skaters must wait for the MC to allow them to go.
- 8.3.1.4. 每趟前,選手須待 MC 允許始得出賽。
- 8.3.1.5. The DJ is in charge of the music. Skaters are not allowed to choose their music.
- 8.3.1.5. DJ 負責音樂,選手不得自選音樂。
- 8.3.2. During the runs:
- 8.3.2. 出賽期間:
- 8.3.2.1. It is not compulsory to use each line or skate each cone.
- 8.3.2.1. 不強制每條 cone 線或每顆 cone 都要通過。
- 8.3.2.2. Only the performances of the current round are taken into account. The performances of the previous rounds are not taken into account.
- 8.3.2.2. 僅計本輪表現,先前各輪表現不列入計算。
- 8.3.2.3. If the time is not displayed on a screen, the MC must inform the skaters about the time left: 20, 10, 5 sec.
- 8.3.2.3. 若時間未顯示於螢幕,MC 須告知剩餘秒數:20、10、5 秒。
- 8.3.3. After the runs at the end of the group:
- 8.3.3. 該組出賽結束後:
- 8.3.3.1. Skaters must wait for the results in the Result Area.
- 8.3.3.1. 選手於 Result Area 等待結果。
- 8.3.3.2. During the judges' deliberation, the MC calls the skaters of the next group for warm-up.
- 8.3.3.2. Judge 討論期間,MC 呼叫下一組選手暖身。
- 8.3.3.3. When the judges' deliberation is done, the MC stops the warm-up and announces the results in the following order: the first-qualified skater (1), the last-ranked skater (4), the second-qualified skater (2), and the third-ranked skater (3). The 2 qualified skaters go to the next round, the 2 other skaters are out.
- 8.3.3.3. Judge 討論完畢,MC 停止暖身並依下列順序公告:第 1 名、第 4 名、第 2 名、第 3 名。第 1、2 名晉級下一輪,第 3、4 名淘汰。
- 8.3.3.4. In case of a tie, see 8.4.1
- 8.3.3.4. 平手處理見 8.4.1。
- 8.3.3.5. In the events, where the “double judging” formula with 2 teams of judges is used, the 8.3.1.2 and 8.3.3.2 may not be applied.
- 8.3.3.5. 採「double judging」機制(兩組 Judge)的賽事,8.3.1.2 與 8.3.3.2 得不適用。
- 8.3.4. In the Final Round:
- 8.3.4. 決賽輪:
- 8.3.4.1. At the end of the Semi-Final Round, the two best skaters of each group are qualified for the Final to compete for places 1 to 4. The two last ranked of each group will compete for places 5 to 8 in the Consolation final.
- 8.3.4.1. Semi-Final Round 結束後,各組前 2 名進入決賽爭第 1~4 名;各組後 2 名於 Consolation Final 爭第 5~8 名。
- 8.3.4.2. According to the chief referee’s decision prior to the start of the Freestyle Battle competition, the consolation final may be cancelled.
- 8.3.4.2. 依 Chief Referee 於 Freestyle Battle 開始前的決定,Consolation Final 得取消。
- 8.3.4.3. In the Final only, the finalist skaters choose their order to go as following: the best ranked at the International World Ranking chooses first out of the 4 available places (1, 2, 3 or 4), the second best-ranked skater chooses out of the 3 remaining places, the third best-ranked skater chooses out of the 2 remaining places, the fourth skater gets the last place available.
- 8.3.4.3. 僅決賽輪,決賽選手依下列方式選擇出賽位置:International World Ranking 最佳者先於 4 個空位(1、2、3、4)中挑選,第二名於剩下 3 個空位挑選,第三名於剩下 2 個挑選,第四名得剩下的最後一個。
8.4. BEST TRICK AND LAST TRICK / 8.4. Best Trick 與 Last Trick
- 8.4.1. Best Trick: At any round, in case of a tie between two skaters, a Best Trick may be asked by the judges.
- 8.4.1. Best Trick: 任一輪中兩位選手平手時,Judge 得要求 Best Trick。
- 8.4.1.1. A Best Trick consists of one single trick repeated as many times as possible.
- 8.4.1.1. Best Trick 為單一 trick 盡量重複執行。
- 8.4.1.2. The judges' final decision is based on the Best Trick performance only, regardless of the previous runs performed by the concerned skaters during the round.
- 8.4.1.2. Judge 的最終判定僅依 Best Trick 表現,不計本輪先前的趟數。
- 8.4.2. The Best Trick procedure is as following:
- 8.4.2. Best Trick 程序:
- 8.4.2.1. The order to go is drawn by the chief referee. The winner of the toss chooses the order.
- 8.4.2.1. 出賽順序由 Chief Referee 擲決,擲勝者選擇順序。
- 8.4.2.2. Each concerned skater has a maximum of 2 consecutive attempts of 30 sec max. If the first attempt exceeds 10 sec, the skater does not have a second try. Only the best attempt is taken into consideration.
- 8.4.2.2. 每位相關選手最多 2 次連續嘗試,每次最長 30 秒。若第一次嘗試超過 10 秒,不得第二次嘗試。僅取最佳嘗試計分。
- 8.4.2.3. Once the Best Tricks performed, the MC goes to the judges' table and handles the microphone to each judge who announces their individual decision. The skater who gets the more votes wins the Best Trick.
- 8.4.2.3. Best Trick 執行完畢,MC 走到 Judge 席讓每位 Judge 依序公告個人判定;得票最多者贏得 Best Trick。
- 8.4.3. The Last Trick is a supplementary run added in the Consolation Final and Final Rounds.
- 8.4.3. Last Trick 為 Consolation Final 與決賽輪增設的一趟。
- 8.4.3.1. A Last Trick consists of one single trick repeated as many times as possible.
- 8.4.3.1. Last Trick 為單一 trick 盡量重複執行。
- 8.4.3.2. The sum of the runs and the last trick is taken into consideration by the judges for the ranking of the group
- 8.4.3.2. Judge 將該組的所有趟數與 Last Trick 合計後判排名。
- 8.4.4. The Last Trick procedure is as following:
- 8.4.4. Last Trick 程序:
- 8.4.4.1. The order to go is the same at that of the runs.
- 8.4.4.1. 出賽順序同各趟。
- 8.4.4.2. Each skater has a maximum of 2 consecutive attempts of 30 sec max. If the first attempt exceeds 10 sec, the skater does not have a second try. Only the best attempt is taken into consideration.
- 8.4.4.2. 每位選手最多 2 次連續嘗試,每次最長 30 秒。若第一次嘗試超過 10 秒,不得第二次嘗試。僅取最佳嘗試計分。
8.5. TECHNIQUE REQUIREMENTS / 8.5. 技術要求
- 8.5.1. Tricks Standards and General Requirements.
- 8.5.1. Tricks 標準與一般要求。
- 8.5.1.1. A trick = slalom move normally performed on a cone line which can be identified by the Judge. The tricks can be executed on any number of cones, but the minimum number of cones for the trick to be validated by the Judge without any penalties - 4 cones (or 3 spinning rotations). If a trick is not performed on 4 cones or 3 spinning rotations, a judge will still count it as a trick but will decrease the value of the trick.
- 8.5.1.1. 一個 trick = 通常於 cone 線上執行、Judge 可辨識的 slalom 動作。tricks 可於任意數量的 cone 上執行,但 trick 要被 Judge 完整承認(無罰扣),最少須 4 顆 cone(或 3 圈 spinning)。若不足此門檻,Judge 仍計為 trick,但降低價值。
- 8.5.1.2. Transitions, switching feet or changing directions from one trick to another trick of the same or different family are allowed. However, the transition should be done without pause to be validated.
- 8.5.1.2. 相同或不同 family 之間的過渡、換腳或轉向皆允許,但過渡須不停頓才能承認。
- 8.5.2. The trick families are also taken into account by Judges. It’s not mandatory for the Skater to use all the tricks families but the judges compare not only tricks quality, length, speed, clearness etc., but also a variety to compare the skaters in a group.
- 8.5.2. Judge 亦考量 tricks 家族。選手不強制使用所有家族,但 Judge 除比較 tricks 品質、長度、速度、清晰度外,也比較多樣性以評比組內選手。
- 8.5.2.1. Sitting tricks: The skater should be in a squatting position, with their waist below knee level, at all time when performing on the cones.
- 8.5.2.1. Sitting tricks: 選手於 cone 上表演時全程保持蹲姿,腰部低於膝蓋。
- 8.5.2.2. Jumping tricks: Both feet should be in the air at the same time.
- 8.5.2.2. Jumping tricks: 雙腳同時離地。
- 8.5.2.3. Spinning tricks: The skater should have at least one wheel touching the ground when it spins, and should remain inside the cone line during the rotation.
- 8.5.2.3. Spinning tricks: spin 時至少一輪觸地,旋轉全程須留在 cone 線內。
- 8.5.2.4. Wheeling tricks: Tricks that are done in a forward direction, whether frontwards or backwards, and inside the cone line, with only one wheel touching the ground.
- 8.5.2.4. Wheeling tricks: 前後方向、位於 cone 線內、僅一輪觸地執行的 tricks。
- 8.5.2.5. Other tricks: Do not include sitting, jumping, spinning and wheeling tricks.
- 8.5.2.5. Other tricks: 不含 sitting、jumping、spinning、wheeling 的其他 tricks。
- 8.5.3. Judges cannot consider "attempts" of tricks or transitions like a trick, but just as a missed trick or not count at all if not performed fully or not landed properly.
- 8.5.3. Judge 不承認「嘗試性」的 tricks 或 transitions;未完整執行或未妥善落地者,僅視為 missed trick 或不計。
- 8.5.4. The performances of the skaters within a same group are not scored, but ranked by direct comparison, after a deliberation of the judges who take a common decision. The judges base their ranking on technical criteria:
- 8.5.4. 同組選手表現不計分,而是 Judge 討論後以共同決定作直接比較排名。排名依下列技術標準:
- 8.5.4.1. Quantity and Quality: The difficulty of a trick is assessed according to its number of repetitions as well as to the quality of its execution, of the skater's control from the start to the end of the trick. A trick with less repetition but with a mastered exit will be preferred to a slightly longer trick from which the skater exits in collapsing (the number of cones performed is also taken into account in the comparison). A trick is considered as inside the line if a wheel crosses either of the lines parallel to the side edges of the cones.
- 8.5.4.1. Quantity 與 Quality:trick 難度依重複次數與執行品質、選手起始至結束的掌控度評定。次數較少但收尾乾淨的 trick,優於較長但收尾崩掉的 trick(cone 數亦列入比較)。若輪子跨越 cone 兩側平行線,視為位於 cone 線內。
- 8.5.4.2. Continuity and Flow: Tricks with controlled starts and exits as well smooth transitions between the different phases of the lines.
- 8.5.4.2. Continuity 與 Flow:起始與收尾受控、線之間過渡順暢的 tricks。
- 8.5.4.3. Trick variety: Performing a wide range of tricks shows a more complete technical achievement than just focusing on one skill.
- 8.5.4.3. Trick variety:多樣化的 tricks 展現較完整的技術達成度,優於僅專注單一技術。
- 8.5.4.4. Footwork and Linking: Integrating a trick into footwork shows a higher technical achievement of the trick itself than doing the same trick with no footwork introduction or exit. The complexity of the footwork itself is also taken into consideration.
- 8.5.4.4. Footwork 與 Linking:將 trick 整合於 footwork 內比無 footwork 引導或收尾更能展現技術;footwork 本身的複雜度也列入考量。
8.6. PENALTIES / 8.6. 罰分
- 8.6.1. There is no penalty given for failing a trick, kicking cones, losing balance or falling. However, they downgrade the technical quality of the skater's performance.
- 8.6.1. trick 失敗、踢動 cone、失衡或跌倒本身不罰分,但會降低表現的技術評價。
- 8.6.2. Kicked or missed cones:
- 8.6.2. 踢動或漏過 cone:
- 8.6.2.1. Kicked and missed cones during a trick are taken into account by decreasing the trick’s “length”. e.g. 2 cones kicked out of an 8-cone trick = 6-cone trick.
- 8.6.2.1. trick 過程中被踢動或漏過的 cone,會降低該 trick 的「長度」。例:8 顆 cone 的 trick 中踢動 2 顆 = 6 顆 cone 的 trick。
- 8.6.2.2. Likewise, performances on previously kicked cones will not be taken into account. e.g. a trick performed on 6 cones with one cone previously kicked in the middle of those will count as 5 cones trick.
- 8.6.2.2. 表現於先前被踢動的 cone 上者亦不計。例:某 trick 於 6 顆 cone 上執行,其中一顆先前已被踢動,計為 5 顆 cone 的 trick。
- 8.6.3. Falls: In case of a fall, the trick performed will only be taken into account until the skater's loss of balance.
- 8.6.3. 跌倒: 若跌倒,該 trick 僅計至失衡瞬間之前。
- 8.6.4. Repetitions: If a same trick is performed several times in the same round, only the best attempt will be taken into consideration. A same trick or similar tricks repeated several times in the same round lowers the appreciation of a skater's variety.
- 8.6.4. 重複: 同輪重複同一 trick 者,僅取最佳嘗試計算。同輪重複相同或近似 tricks 會降低多樣性評價。
8.7. CONE PICKERS / 8.7. Cone Pickers
- 8.7.1. Cone pickers must replace all cones on their markings after each run.
- 8.7.1. cone pickers 每趟結束後須將所有 cone 歸位。
- 8.7.2. Cone pickers must ensure that the area is clear before and during each run.
- 8.7.2. cone pickers 須確保每趟前及每趟中場地淨空。
- 8.7.3. Cone pickers must not wear skates when they are on duty.
- 8.7.3. cone pickers 執行任務時不得穿 skates。
8.8. RANKINGS / 8.8. 排名
- 8.8.1. The ranking of each group is made by a common decision of the judges.
- 8.8.1. 每組排名由 Judge 共同決定。
- 8.8.1.1. If all the judges agree with the group ranking, it is validated without deliberation and immediately announced by the MC.
- 8.8.1.1. 全數 Judge 對排名一致者,不必討論,MC 即刻公告。
- 8.8.1.2. If the judges do not reach a unanimous agreement on the group ranking, a deliberation process shall take place as follows:
- Each judge has one minute to explain their ranking.
- After the explanation phase, each judge may revise their own group ranking.
- 8.8.1.2. Judge 未達一致同意時,依下列程序討論:
- 每位 Judge 一分鐘說明自己的排名。
- 說明階段結束後,每位 Judge 可修改自己給的組排名。
- 8.8.1.3. If the judges do not reach a unanimous agreement, the majority decision shall prevail (i.e., a 2 vs. 1 decision). This shall be specified by the MC during the announcement of the results.
- 8.8.1.3. 若仍無一致同意,採多數決(例如 2 vs 1)。MC 公告成績時應說明此情形。
- 8.8.1.4. If there is no clear majority (2 vs. 1), the positions assigned to each skater by each judge will be summed, and the skaters will be ranked from the lowest total (1st place) to the highest total (4th place). In case of a tie in the totals, refer to section 8.8.1.5.
- 8.8.1.4. 若無明顯多數(2 vs 1),將每位 Judge 給的位次加總,總和越低(第 1 名)到越高(第 4 名)排序。加總平手情形見 8.8.1.5。
- 8.8.1.5. If the judges cannot decide between two skaters, they may request a Best Trick (See 8.4).
- 8.8.1.5. 若 Judge 無法判定兩位選手,得要求 Best Trick(見 8.4)。
- 8.8.2. The final ranking of the competition goes as following:
- 8.8.2. 賽事最終排名如下:
- 8.8.2.1. Places 1 to 4 go to the skaters who reached the Final Round. They are determined according to the results of the Final Round.
- 8.8.2.1. 第 1~4 名為進入決賽輪的選手,依決賽輪結果決定。
- 8.8.2.2. Places 5 to 8 are awarded to the skaters who reached the Semi-Final Round but did not advance to the Final Round. Their ranking is determined based on the results of the Small Final. If the Small Final does not take place, the two skaters who placed 3rd in their respective Semi-Final groups will be jointly awarded 5th place, while the two skaters who placed 4th will be jointly awarded 7th place.
- 8.8.2.2. 第 5~8 名為進入 Semi-Final Round 但未晉級決賽輪的選手,依 Small Final 結果決定。若未設 Small Final,各組於 Semi-Final 第 3 名並列第 5 名,第 4 名並列第 7 名。
- 8.8.2.3. The four skaters who placed 3rd in their respective Quarter-Final groups will be ranked jointly in 9th place overall. The four skaters who placed 4th in their respective Quarter-Final groups will be ranked jointly in 13th place overall.
- 8.8.2.3. Quarter-Final 各組第 3 名並列第 9 名;第 4 名並列第 13 名。
- 8.8.2.4. The eight skaters who placed 3rd in their respective Eighth-Final groups will be ranked jointly in 17th place overall. The eight skaters who placed 4th in their respective Eighth-Final groups will be ranked jointly in 25th place overall.
- 8.8.2.4. Eighth-Final 各組第 3 名並列第 17 名;第 4 名並列第 25 名。
- 8.8.2.5. The same ranking principle applies to any previous elimination rounds, with skaters ranked jointly based on their final position within their respective groups.
- 8.8.2.5. 同原則適用於所有更前的淘汰輪:選手依組內位次並列排名。
9. FREESTYLE SLIDE / 9. Freestyle Slide
Skaters compete in small groups of 3 to 4 and have several runs to outbid their opponents in technique. The best two go through to the next round. The ranking is made by direct comparison between the skaters. The use of all protectives, including helmet is highly recommended for this discipline.
選手 3~4 人一組,多趟出賽以技術壓過對手,前兩名晉級下一輪。排名以選手間直接比較決定。本項目強烈建議穿戴全部護具,含頭盔。
9.1. COMPETITION AREA / 9.1. 比賽區
- 9.1.1. The surface of the Competition Area shall be appropriate for sliding: flat and smooth, without holes or bumps.
- 9.1.1. 比賽區地面須適合 sliding:平坦、光滑、無坑洞或凸起。
- 9.1.2. The judges' tables are placed facing the sliding area. They should be at least 1 m away from the competition area.
- 9.1.2. Judge 席正對 sliding 區,距比賽區至少 1 公尺。
- 9.1.3. The Competition Area should be of 40 m long by 5 m wide, (width and length may be reduced depending on the venue size and is subject to chief referee’s decision) including:
- 9.1.3. 比賽區為 40 公尺 × 5 公尺(依場館大小,Chief Referee 得裁量縮減寬度與長度),含:
- 9.1.3.1. A Speed-up Area of 20 m between the start line and the slide area line, for the competitor to accelerate in order to execute the trick.
- 9.1.3.1. 起跑線至 slide 區線之間 20 公尺的加速區,供選手加速執行動作。
- 9.1.3.2. A Slide Area of 20 m delimited on both sides by lines of cones, placed 1 m apart from one another in order to indicate the 1 m distance marking.
- 9.1.3.2. 20 公尺 slide 區,兩側各一列 cone 標示,cone 之間間距 1 公尺以標記 1 公尺距離。
9.2. COMPOSITION OF GROUPS / 9.2. 分組
- 9.2.1. Groups are determined based on the latest Slide International World Ranking. Each skater is placed on the list according to their ranking, while unranked skaters are added randomly at the end of the list. In events where the majority of skaters do not have an International World Ranking, preliminary ranking rounds may be held for grouping purposes. Skaters will be grouped based on their results. If time permits, each skater will be allowed two runs, with the best result used for grouping. If time does not permit, each skater will be allowed only one run, which will determine their grouping.
- 9.2.1. 分組依最新的 Slide International World Ranking;選手依排名排列,未列名者隨機置於名單末端。 若賽事中多數選手無 International World Ranking,得舉辦分組前的排名輪。選手依成績分組;時間允許時每人 2 趟,取最佳成績分組;時間不允許時每人 1 趟,據此分組。
- 9.2.2. Each group has a minimum of three skaters and a maximum of four skaters. In case that the number of skaters registered doesn’t allow to have groups of three or four skaters, or to reduce the competition time, qualification groups can be organized according to the chief referee’s decision.
- 9.2.2. 每組最少 3 人、最多 4 人。若報名人數不足以組成 3 或 4 人組、或為縮短賽時,得由 Chief Referee 裁量加設資格組。
- 9.2.3. In the case of qualification groups only, the chief referee may exceptionally decide to group five skaters together. Furthermore, and exclusively during the qualification phase, the chief referee may decide to qualify only the top-ranked skater to the next round in order to reduce competition time.
- 9.2.3. 僅資格組情況下,Chief Referee 得例外將 5 人編為一組。此外,僅於資格階段,Chief Referee 得決定僅由該組排名第一者晉級下一輪,以縮短賽時。
- 9.2.4. The number of groups depends on the number of skaters. They are organized as follows: 12-16 skaters > 4 groups; 18-23 skaters > 6 groups; 24-32 skaters > 8 groups; etc. (See Figure 10 & Figure 11)
- 9.2.4. 組數依選手人數決定:12~16 人 > 4 組;18~23 人 > 6 組;24~32 人 > 8 組;以此類推(見 Figure 10 與 Figure 11)。
- 9.2.4.1. Once the groups are calculated and confirmed by the chief referee, if any skater gives-up after the publication of the groups, there may not be regrouping of the skaters, and the group where the skater was assigned will have one skater less.
- 9.2.4.1. 分組經 Chief Referee 確認後,若有選手於公告後放棄,不再重新分組,該組人數減 1。
- 9.2.4.2. If a skater gives up without a valid reason such as medical reason, this skater could be penalized for this event, next events, or lose International World Ranking points, according to the World Skate Inline Freestyle Technical Commission.
- 9.2.4.2. 選手無正當理由(例如醫療事由)放棄,World Skate Inline Freestyle Technical Commission 得於該賽事、後續賽事施予處罰或扣減 International World Ranking 點數。
9.3. COMPETITION REGULATIONS / 9.3. 賽事規則
- 9.3.1. All skaters within a group have the same number of runs and perform one by one.
- 9.3.1. 同組選手趟數相同、輪流出賽。
- 9.3.1.1. The number of runs per skater varies by round: up to the Final Round, each skater has four runs. In the Final, each skater has five runs.
- 9.3.1.1. 各輪趟數:至決賽輪前,每人 4 趟;決賽每人 5 趟。
- 9.3.2. The skaters of the first group are called for warm-up in the competition area (1-5 min).
- 9.3.2. 首組選手於比賽區暖身(1~5 分鐘)。
- 9.3.2.1. In the meantime, the MC presents the skaters and announces their order to go within the current group.
- 9.3.2.1. 期間 MC 介紹選手並公告該組出賽順序。
- 9.3.2.2. Before each run, skaters must wait for the MC to allow them to go.
- 9.3.2.2. 每趟前,選手須待 MC 允許始得出賽。
- 9.3.3. During the runs:
- 9.3.3. 出賽期間:
- 9.3.3.1. Skaters may do single slides or slide combinations. There is no limitation (See 9.5).
- 9.3.3.1. 選手可執行單一 slide 或 slide 組合,不設限制(見 9.5)。
- 9.3.3.2. The 3 best runs (out of 4) of each skater are taken into account.
- In Final, the 4 best runs (out of 5) of each skater are taken into account;
- The performances of the previous rounds are not taken into account;
- The dismissed slide is used in the event of a tie.
- 9.3.3.2. 每位選手取 4 趟中最佳 3 趟計分。
- 決賽取 5 趟中最佳 4 趟計分。
- 先前各輪表現不列入計算。
- 平手時採用被捨去的那趟決定。
- 9.3.3.3. Only slides performed into the Slide Area are taken into account.
- 9.3.3.3. 僅於 Slide 區內完成的 slides 才列入計分。
- 9.3.3.4. Only the distance slid inside of the Slide Area is taken into account.
- 9.3.3.4. 僅計算於 Slide 區內滑過的距離。
- 9.3.3.5. Slides that extend outside the Slide Area are considered incomplete and will be penalized by the judges. Only the portion performed within the Slide Area will be evaluated, and a reduced value will be awarded.
- 9.3.3.5. 延伸至 Slide 區外的 slides 視為不完整,將由 Judge 罰分。僅計 Slide 區內完成的部分並給予較低分。
- 9.3.3.6. Skaters who are unable to come to a complete stop within the Slide Area will be considered to have performed an incomplete slide/performance. They will be penalized by the judges and awarded a lower value for this attempt.
- 9.3.3.6. 無法於 Slide 區內完全停止的選手視為未完整完成,將遭 Judge 罰分,該次嘗試分數較低。
- 9.3.4. After the runs at the end of each group:
- 9.3.4. 每組出賽結束後:
- 9.3.4.1. During the judges' deliberation, the MC calls the skaters of the next group for warm-up.
- 9.3.4.1. Judge 討論期間,MC 呼叫下一組選手暖身。
- 9.3.4.2. The judges’ deliberation and group ranking process follows the same procedure as in Freestyle Slalom Battle (see sections 8.8.1 to 8.8.1.5.). Refer to 9.4. in case of a tie.
- 9.3.4.2. Judge 討論與組排名程序與 Freestyle Slalom Battle 相同(見 8.8.1 至 8.8.1.5)。平手處理見 9.4。
- 9.3.4.3. Once the judges' deliberation is complete, the MC stops the warm-up and announces the results in the following order: the first-qualified skater (1st), the last-ranked skater (4th), the second-qualified skater (2nd), and the third-ranked skater (3rd). The two qualified skaters advance to the next round; the other two are eliminated.
- 9.3.4.3. Judge 討論完畢,MC 停止暖身並依下列順序公告:第 1 名、第 4 名、第 2 名、第 3 名。第 1、2 名晉級下一輪,第 3、4 名淘汰。
- 9.3.4.4. In case of a tie, see 9.4
- 9.3.4.4. 平手處理見 9.4。
- 9.3.5. In the Final Round:
- 9.3.5. 決賽輪:
- 9.3.5.1. At the end of the Semi-Final Round, the two best skaters of each group are qualified for the Final to compete for places 1 to 4. The two last ranked of each group will compete for places 5 to 8 in the Small final.
- 9.3.5.1. Semi-Final Round 結束後,各組前 2 名進入決賽爭第 1~4 名;各組後 2 名於 Small Final 爭第 5~8 名。
- 9.3.5.2. According to the chief referee’s decision prior to the start of the Freestyle Slides competition, the small final may be cancelled.
- 9.3.5.2. 依 Chief Referee 於 Freestyle Slides 開始前的決定,Small Final 得取消。
- 9.3.5.3. In the Final only, the finalist skaters choose their order to go as following: the best ranked skater at slide International World Ranking chooses first out of the 4 available places (1, 2, 3 or 4), the second best-ranked skater chooses out of the 3 remaining places, the third best-ranked skater chooses out of the 2 remaining places, the fourth skater gets the last place available.
- 9.3.5.3. 僅決賽輪,決賽選手依下列方式選擇出賽位置:Slide International World Ranking 最佳者先於 4 個空位(1、2、3、4)中挑選,第二名於剩下 3 個空位挑選,第三名於剩下 2 個挑選,第四名得剩下的最後一個。
9.4. BEST SLIDE / 9.4. Best Slide
- 9.4.1. At any round, in case of a tie between two skaters, a Best Slide may be requested by the judges.
- 9.4.1. 任一輪中兩位選手平手時,Judge 得要求 Best Slide。
- 9.4.2. A Best Slide consists of one single slide. (See 9.5)
- 9.4.2. Best Slide 為單一 slide(見 9.5)。
- 9.4.3. The judges' final decision is based on the Best Slide performance only, regardless of the previous runs performed by the involved skaters during the round.
- 9.4.3. Judge 的最終判定僅依 Best Slide 表現,不計本輪先前的趟數。
- 9.4.4. The Best Slide procedure is as following:
- 9.4.4. Best Slide 程序:
- 9.4.4.1. The order to go is drawn by the chief referee. The winner of the toss chooses the order.
- 9.4.4.1. 出賽順序由 Chief Referee 擲決,擲勝者選擇順序。
- 9.4.4.2. Each skater involved is allowed a maximum of two consecutive attempts. Only the best attempt will be considered.
- 9.4.4.2. 每位相關選手最多 2 次連續嘗試,僅取最佳嘗試計分。
- 9.4.4.3. Once the best slide is performed, the MC goes to the judges’ table and handles the microphone to each judge who announces their individual decision. The skater who gets the more votes wins the Best Slide.
- 9.4.4.3. Best Slide 執行完畢,MC 走到 Judge 席讓每位 Judge 依序公告個人判定;得票最多者贏得 Best Slide。
9.5. TECHNIQUE REQUIREMENTS / 9.5. 技術要求
The performances of the skaters within a same group are not scored, but ranked by direct comparison, after a deliberation of the judges who take a common decision. The judges base their ranking on technical criteria:
同組選手表現不計分,而是 Judge 討論後以共同決定作直接比較排名。排名依下列技術標準:
- 9.5.1. Difficulty The primary criterion for ranking skaters is the difficulty of the tricks successfully performed. The relative difficulty of each type of trick within each trick family is described in Appendix C: Freestyle Slides Trick Matrix. The difficulty of a trick is weighted alongside other criteria such as execution quality and the other criteria outlined in this 9.5 section.
- 9.5.1. 難度 排名的首要標準為選手成功執行的 tricks 難度。各 trick family 內各類 trick 的相對難度,依 Appendix C:Freestyle Slides Trick Matrix 定義。 trick 難度與執行品質及本 9.5 節其他標準一併加權評分。
- 9.5.2. Length and Quality: The difficulty of a trick is assessed according to its length as well as to the quality of its execution, of the skater's control from the start to the end of the trick. A shorter trick but with a mastered exit will be preferred to a longer trick from which the skater exits in collapsing.
- 9.5.2. 長度與品質: trick 難度依長度及執行品質評定,含選手起始至結束的掌控度。短而收尾乾淨的 trick,優於長而收尾崩掉的 trick。
- 9.5.2.1. The minimum length for a single slide is 2 meters. However, since the base difficulty of a slide is set at 4 meters, shorter slides will receive a lower value.
- 9.5.2.1. 單一 slide 最短 2 公尺,惟 slide 的基本難度以 4 公尺為標準;較短的 slide 分數較低。
- 9.5.2.2. A Slide Combination (combo) consists in 2 or more single sliding tricks combined with transitions into 1 slide. In combo, the minimum length of each slide is 2 m and the transition distance must not exceed 1 m.
- 9.5.2.2. Slide Combination(combo)由 2 個或以上單一 slide tricks 以 transitions 組合為 1 個 slide。combo 中每段 slide 最短 2 公尺,transition 距離不得超過 1 公尺。
- 9.5.3. Continuity and Flow: Tricks with controlled starts and exits as well smooth transitions for combos between the different slides.
- 9.5.3. 連貫性與 Flow: 起始與收尾受控、combo 中不同 slide 之間過渡順暢的 tricks。
- 9.5.4. Body management with a mastered use of the upper body.
- 9.5.4. 身體管理:上半身運用受控。
- 9.5.5. Trick variety: Performing a wide range of tricks shows a more complete technical achievement than just focusing on one skill.
- 9.5.5. trick 多樣性: 多樣化的 tricks 展現較完整的技術達成度,優於僅專注單一技術。
- 9.5.5.1. Skaters must show slides from a minimum of two families.
- 9.5.5.1. 選手須至少呈現兩個家族的 slides。
9.6. PENALTIES / 9.6. 罰分
- 9.6.1. In the case of tripping or falling, the slide is considered void.
- 9.6.1. 絆倒或跌倒者,該 slide 作廢。
- 9.6.2. If one or both hands of a skater touch the ground, the slide is considered void.
- 9.6.2. 選手單手或雙手觸地者,該 slide 作廢。
- 9.6.3. If a skater repeats several times the same slide during a round, only the best attempt will be taken into account.
- 9.6.3. 同輪重複同一 slide 者,僅取最佳嘗試計算。
9.7. FINAL RANKING / 9.7. 最終排名
The final ranking of Freestyle Slides follows the same organization as that of Freestyle Slalom Battle (See 8.8.2).
Freestyle Slides 最終排名結構與 Freestyle Slalom Battle 相同(見 8.8.2)。
10. FREE JUMP / 10. Free Jump
Skaters have several attempts to jump as high as possible over a bar.
選手數次嘗試越過橫桿,跳越高越好。
10.1. COMPETITION AREA & EQUIPMENT / 10.1. 比賽區與器材
- 10.1.1. Competition Area
The Free Jump area consist of:
- A starting line, 5m width, with two cones placed at its extremities;
- A run-up area of minimum 10m length, not delimited in width;
- A landing area, 5m in length and not delimited in width;
- A finish line, 5m width, with two cones placed at its extremities.
- 10.1.1. 比賽區
Free Jump 區包含:
- 起跑線,寬 5 公尺,兩端各置 1 顆 cone。
- 助跑區,長至少 10 公尺,寬度不設限。
- 落地區,長 5 公尺,寬度不設限。
- 終點線,寬 5 公尺,兩端各置 1 顆 cone。
- 10.1.2. Equipment The minimum required equipment consists of two poles graduated from 0.4 m to 1.80 m, and a bar at least 3 meters long. It is compulsory to have spare bars available for replacement if necessary. A finish line shall be marked (using tape) 5 meters beyond the bar.
- 10.1.2. 器材 最少須有兩根 0.4 公尺至 1.80 公尺刻度的柱子,以及至少 3 公尺長的橫桿。必須備有備用橫桿以供必要替換。 於橫桿後 5 公尺處以膠帶標記終點線。
10.2. COMPETITORS / 10.2. 選手
- 10.2.1. Protective Gear No protective gear is mandatory. However, wrist guards are strongly recommended.
- 10.2.1. 護具 無強制護具。然強烈建議配戴護腕。
10.3. COMPETITION REGULATIONS / 10.3. 賽事規則
The skaters’ starting order is determined by the reverse order of the latest published International World Ranking.
選手出賽順序依最新公布的 International World Ranking 反向排列。
- 10.3.1. Regulations
- 10.3.1. 規則
- 10.3.1.1. The competitor must jump over a bar. They are allowed 2 or 3 attempts, depending on the decision of the Chief Referee. If the jump is successful, the competitor advances to the next round.
- 10.3.1.1. 選手須越過橫桿。依 Chief Referee 裁量,得有 2 或 3 次嘗試。若成功,選手晉級下一輪。
- 10.3.1.2. A competitor may choose to skip a height and wait for the next round. However, the first bar height ("entry jump") is mandatory and cannot be skipped.
- 10.3.1.2. 選手得跳過某高度、等下一輪嘗試,惟第一高度("entry jump")強制參加,不得跳過。
- 10.3.1.3. If the bar falls after the jump, or if the competitor passes under the bar, the jump is considered failed.
- 10.3.1.3. 跳越後橫桿掉落,或選手自橫桿下方通過,該次嘗試失敗。
- 10.3.1.4. The jump is considered successful if the competitor lands without falling, and without touching the ground with their hands, knees, or any other part of the body. The jumper must cross the finish line for the attempt to be validated. If the skater falls after crossing the finish line, the attempt is valid. If the skater falls before the line, the attempt is considered a failure.
- 10.3.1.4. 跳越成功的條件:選手落地時未跌倒,且手、膝或身體任何其他部位皆未觸地。跳者須通過終點線該次嘗試才有效。若選手於終點線後跌倒仍算有效;於線前跌倒視為失敗。
- 10.3.1.5. If the competitor fails their final attempt, they are eliminated from the competition.
- 10.3.1.5. 最後一次嘗試若失敗,該選手淘汰。
- 10.3.1.6. The competition starts at different heights for Junior Women, Women, Junior Men, and Men. The Chief Referee will determine the initial bar height and the heights sequences based on the context (time constraints, category, type of event, etc.). All skaters must attempt the first jump.
Example of starting heights and sequences applicable for international
events:
- Junior U19 Women: 60cm/70cm/80cm/85cm/90cm/95cm and so on…
- Women: 80cm/90cm/100cm/105cm/110cm/115cm and so on…
- Junior U19 Men: 80cm/90cm/100 cm/105cm/110cm/115cm and so on…
- Men: 100cm/110cm/120cm/125cm/130cm/135cm and so on…
- 10.3.1.6. Junior Women、Women、Junior Men、Men 起跳高度不同,Chief Referee 依情境(時間限制、組別、賽事型態等)決定初始高度與高度序列。所有選手須嘗試第一跳。
國際賽事適用的起跳高度與序列示例:
- Junior U19 Women:60cm/70cm/80cm/85cm/90cm/95cm 依此類推
- Women:80cm/90cm/100cm/105cm/110cm/115cm 依此類推
- Junior U19 Men:80cm/90cm/100cm/105cm/110cm/115cm 依此類推
- Men:100cm/110cm/120cm/125cm/130cm/135cm 依此類推
- 10.3.1.7. When only three skaters remain, they shall choose their jump height in consultation with each other. If no agreement is reached between the final athletes, the lowest requested height will be set. This minimum height must be at least 2 cm higher than the previous height.
- 10.3.1.7. 僅剩 3 位選手時,其得共同商議跳桿高度。若無法達成共識,採最低要求的高度,且該最低高度須比先前高度至少高出 2 公分。
- 10.3.1.8. A skater who unreasonably delays starting a trial may have that attempt disallowed and recorded as a failure. It is up to the Chief Referee to decide, based on all circumstances, what constitutes an unreasonable delay. The official responsible shall inform the skater when everything is ready for the trial to begin, and the allowed time for the attempt shall start from that moment.
- 10.3.1.8. 選手無正當理由拖延出賽,該次嘗試得被取消並記為失敗,由 Chief Referee 依情境裁量何謂無正當理由拖延。負責官員應告知選手一切準備就緒可開始,允許的嘗試時間自該告知起算。
- 10.3.1.9. If the skater subsequently decides not to attempt a trial, it shall be considered a failure once the allowed time for the trial has elapsed. No additional time will be granted for further adjustments. If the allowed time expires after the athlete has started their trial, the attempt shall not be disallowed
- 10.3.1.9. 選手其後決定不進行嘗試,於嘗試允許時間結束後視為失敗。不另予調整時間。若選手已開始嘗試,即使允許時間屆滿也不取消該次嘗試。
10.4. FINAL RANKING & TIES MANAGEMENT / 10.4. 最終排名與平手處理
Skaters are ranked according to their highest successful jump.
選手依其成功跳越的最高高度排名。
- 10.4.1. Ties shall be resolved as follows for places 1 to 3:
- 10.4.1. 第 1~3 名平手處理:
- 10.4.1.1. The athlete with the fewest number of jumps at the height where the tie occurs shall be awarded the higher place.
- 10.4.1.1. 於平手高度所用跳越次數較少者排在較高名次。
- 10.4.1.2. If the tie still remains, the athlete with the fewer total attempts shall be awarded the higher place.
- 10.4.1.2. 若仍平手,總嘗試次數較少者排在較高名次。
- 10.4.1.3. If the tie still remains, the athlete who has the higher first failed jump shall be awarded the higher place.
- 10.4.1.3. 若仍平手,首次失敗高度較高者排在較高名次。
- 10.4.1.4. Golden Jump If the tie still remains, the jumpers will perform additional jumps. The initial height shall be at 2 cm higher than the highest bar successfully jumped.
- 10.4.1.4. Golden Jump:若仍平手,選手加跳。初始高度為成功越過最高橫桿再 +2 公分。
- 10.4.1.4.1. Each jumper has a maximum of three attempts per height. However, if one jumper succeeds and the other fails on the same attempt, no further attempts will be allowed, and the jumper who succeeded shall be awarded the higher place (Golden Jump).
- 10.4.1.4.1. 每位跳者每高度最多 3 次嘗試。若同一次嘗試中一位成功、一位失敗,即不再加跳,由成功者取較高名次(Golden Jump)。
- 10.4.1.4.2. After each height, the bar is alternately lowered or raised by 2 cm until one jumper succeeds at a given height or attempt.
- 10.4.1.4.2. 每一高度後,橫桿交替升降 2 公分,直至某高度某次嘗試分出勝負。
- 10.4.1.4.3. Athletes tied in this manner must jump on each attempt and are not allowed to skip an attempt.
- 10.4.1.4.3. 平手雙方每次嘗試皆須跳,不得放棄。
- 10.4.2. Ties shall be resolved as follows for 4th place and all subsequent places:
- 10.4.2. 第 4 名及以後平手處理:
- 10.4.2.1. The athlete with the fewest jumps at the height where the tie occurs shall be awarded the higher place.
- 10.4.2.1. 於平手高度所用跳越次數較少者排在較高名次。
- 10.4.2.2. If the tie still remains, the athlete with the fewer total attempts shall be awarded the higher place.
- 10.4.2.2. 若仍平手,總嘗試次數較少者排在較高名次。
- 10.4.2.3. If the tie still remains, the athlete who has the higher first failed jump shall be awarded the higher place.
- 10.4.2.3. 若仍平手,首次失敗高度較高者排在較高名次。
- 10.4.2.4. If the tie still remains, the tied athletes shall share the same ranking.
- 10.4.2.4. 若仍平手,平手選手並列同名次。
- 10.4.3. Disqualification (DQ) and Did Not Start (DNS)
- 10.4.3. 失格(DQ)與未出賽(DNS)
- 10.4.3.1. Any skater who fails to successfully clear any bar during the competition shall be considered Disqualified (DQ) and will be ranked at the last place of the competition.
- 10.4.3.1. 未成功跳過任一高度的選手視為 DQ,排在最後一名。
- 10.4.3.2. Any skater who has registered for the event but does not attempt any jump will be considered DNS and shall not appear in the final ranking.
- 10.4.3.2. 已報名但無任何嘗試者視為 DNS,不列入最終排名。
11. TEAM SPEED SLALOM / 11. Team Speed Slalom
This optional discipline can be held in either a mixed or gender-separated format.
本項為可選項目,得以混合或性別分開兩種方式舉辦。
Competitors skate through a line of cones as fast as possible, on one foot.
選手單腳穿越 cone 線,越快越好。
11.1. COMPETITION AREA / 11.1. 比賽區
The competition area for the Team Speed Slalom is identical to that of the individual Speed Slalom. (See Section 7.1 of the World Skate Inline Freestyle Regulations)
Team Speed Slalom 比賽區與個人 Speed Slalom 相同(見 World Skate Inline Freestyle Regulations 第 7.1 節)。
11.2. COMPETITION REGULATIONS / 11.2. 賽事規則
The Team Speed Slalom competition regulations are generally the same as those of the Speed Slalom competition. (Refer to Section 7.2 of the World Skate Inline Freestyle Regulations).
Team Speed Slalom 賽事規則大致與 Speed Slalom 相同(見 World Skate Inline Freestyle Regulations 第 7.2 節)。
However, the following rules apply specifically to the team competition format:
惟下列規則專用於 team 賽事:
- 11.2.1. Team Composition and Categories
- 11.2.1. 隊伍組成與組別
- 11.2.1.1. Team Structure:
- 11.2.1.1. 隊伍結構:
- 11.2.1.1.1. Mixed Format: Each team must consist of a minimum of four (4) and a maximum of six (6) skaters:
- 2 Men and 2 Women (required)
- Plus, up to 2 substitute skaters (1 Man and 1 Woman, optional)
- 11.2.1.1.1. 混合制:每隊至少 4 人、最多 6 人:
- 2 男 + 2 女(必要)
- 加最多 2 名替補(1 男 + 1 女,選填)
- 11.2.1.1.2. Gender-separated Format: Each team must consist of a minimum of three (3) and a maximum of four (4) skaters:
- 3 main skaters of the same gender (required)
- Plus 1 substitute skater (optional) of the same gender as the 3 main members.
- 11.2.1.1.2. 性別分開制:每隊至少 3 人、最多 4 人:
- 3 名同性別主力選手(必要)
- 加 1 名同性別替補(選填)
- 11.2.1.1.3. Teams may include both junior and senior skaters. A same skater shall be registered in only one team.
- 11.2.1.1.3. 隊伍得含 junior 與 senior 選手。同一選手僅得登錄於一隊。
- 11.2.1.1.4. In World Championships, Continental Championships, and Area Championships, each country may register only one (1) team. All members of a team must be of the same nationality. For these official championships, teams must be registered in advance under the name: “[Country Name]”.
- 11.2.1.1.4. World、Continental、Area 錦標賽,各國僅得登錄 1 隊,全隊成員須同國籍;正式錦標賽的隊名須事先登錄為「[Country Name]」。
- 11.2.1.1.5. In other types of competitions (non-national selection), teams may be formed freely, or represent a club, without nationality restrictions.
- 11.2.1.1.5. 其他非國家代表性質的賽事,隊伍得自由組成或代表某俱樂部,不受國籍限制。
- 11.2.1.2. Registration: Skaters registered for Team Speed Slalom must also be registered for individual Speed Slalom.
- 11.2.1.2. 登錄:報名 Team Speed Slalom 的選手亦須報名個人 Speed Slalom。
- 11.2.1.2.1. Prior to the competition check-in and before the start of the Qualifying Phase, the team delegate must confirm the choice of any substitute skaters.
- 11.2.1.2.1. 於報到前、資格輪開始前,隊伍代表須確認替補選手選擇。
- 11.2.1.2.2. If no confirmation is provided, the default team composition will be the one registered initially.
- 11.2.1.2.2. 未確認者,以最初登錄為預設隊伍組成。
- 11.2.2. Substitutes:
- 11.2.2. 替補:
- 11.2.2.1. In the first round, the substitutes may only compete if a main team member is unable to continue due to illness or injury sustained prior (including warm-up) or after the qualifying phase, or an injury sustained during the Final phase (including warm-up) and only if confirmed by the events or team’s medical staff.
- 11.2.2.1. 第 1 輪中,僅於主力選手因資格輪前後(含暖身)罹病或受傷、或決賽階段(含暖身)發生受傷、且經賽事或隊伍醫療人員確認的情況下,替補始得上場。
- 11.2.2.2. During the Final Phase, if an injury occurs during a run, and the skater is unable to complete the run, that run will be forfeited (lost). The substitute may enter the competition starting from the next run and will continue for the remainder of the competition.
- 11.2.2.2. 決賽階段中,若某趟出現受傷、選手無法完成該趟,該趟輸掉。替補得於下一趟起接替,並持續至賽事結束。
- 11.2.2.3. The replaced skater may not return to the competition under any circumstances.
- 11.2.2.3. 被替換的選手不得再回到賽事。
- 11.2.2.4. From the second round, the substitutes may enter the competition to replace a main team member. The substitution must be announced by the Team’s Coach to the judges. The main member then becomes substitute and may only enter the competition in the case described in 11.2.2.1. The substitute takes the place of “M2/W4” or “M6/W8” (Mixed format) or “3” or “6” (Gender separated format) as described in 11.2.4.5. This rule can be applied at each following new round.
- 11.2.2.4. 自第 2 輪起,替補得上場代替主力。替補須由教練向 Judge 宣告,主力此時轉為替補,僅得於符合 11.2.2.1 情況時再上場。替補接替「M2/W4」或「M6/W8」(混合制)、「3」或「6」(性別分開制)的位置,如 11.2.4.5 所示。本規則得於各輪重新套用。
- 11.2.2.5. Substitutes and Victory ceremony Any team member, including a substitute, is eligible to receive a medal and may appear on the podium.
- 11.2.2.5. 替補與頒獎典禮:任一隊員(含替補)皆得受獎並登上頒獎台。
- 11.2.3. Qualifying Phase
- 11.2.3. 資格輪
- 11.2.3.1. The individual Speed Slalom qualification times are also used for the Team Speed Slalom qualification.
- 11.2.3.1. 個人 Speed Slalom 的資格時間亦作為 Team Speed Slalom 的資格時間。
- 11.2.3.2. The best individual time from each of the three (gender separated format) or the four (mixed format) main team skaters is added to determine the total team qualification time.Times from substitute skaters are not counted.
- 11.2.3.2. 每隊 3 名(性別分開制)或 4 名(混合制)主力選手的最佳個人時間相加為隊伍資格總時間;替補時間不計。
- 11.2.3.3. If any team member (excluding substitutes) fails to record a valid time (i.e., is disqualified in both qualification runs), the entire team will be disqualified from the competition.
- 11.2.3.3. 若任一主力(不含替補)無有效時間(即兩趟資格皆 DQ),整隊自賽事失格。
- 11.2.3.4. Depending on the number of registered teams, the Chief Referee may decide to qualify either the top 4 or top 8 teams for the Final Phase.
- 11.2.3.4. 依報名隊數,Chief Referee 得決定前 4 或前 8 隊晉級決賽階段。
- 11.2.4. Final Phase
- 11.2.4. 決賽階段
- 11.2.4.1. Each woman from a team will race once (only ONE run) against each woman from the opposing team.
- 11.2.4.1. 每隊每位女生對另一隊每位女生賽一趟(僅 1 趟)。
- 11.2.4.2. Each man from a team will race once (only ONE run) against each man from the opposing team.
- 11.2.4.2. 每隊每位男生對另一隊每位男生賽一趟(僅 1 趟)。
- 11.2.4.3. The first team to win five (5) runs wins the round and advances to the next round. The losing team is eliminated.
- 11.2.4.3. 先贏 5 趟的隊伍贏得該輪,晉級下一輪。敗隊淘汰。
- 11.2.4.4. If, after all runs have been completed, no team has reached 5 points, the team with the highest score wins the round and advances to the next round.
- 11.2.4.4. 所有趟數結束仍無隊伍達 5 分時,總分高者贏得該輪,晉級下一輪。
- 11.2.4.5. In each round, teams remain on the same assigned line throughout. The team with the best qualification time will skate on Line 1.
- 11.2.4.5. 每輪中,隊伍全程留在同一分派賽道。資格時間最佳者於 Line 1 出賽。
- 11.2.4.6. Run Order
- 11.2.4.6. 出賽順序
- 11.2.4.6.1. The match-up order is illustrated in APPENDIX D: Figure 14 (Mixed) and APPENDIX E: Figure 15 (Gender-separated). Skaters are ranked within their teams based on their best qualification time:
Mixed Format:
- Team A: Men: M1 (fastest) and M2 / Women: W3 (fastest) and W4
- Team B: Men: M5 (fastest) and M6 / Women: W7 (fastest) and W8 Gender-separated format:
- Team A: 1 (fastest), 2 and 3
- Team B: 4 (fastest), 5 and 6
- 11.2.4.6.1. 對戰順序如 APPENDIX D:Figure 14(混合制)與 APPENDIX E:Figure 15(性別分開制)所示。隊內選手依其最佳資格時間排序:
混合制:
- Team A:Men:M1(最快)與 M2 / Women:W3(最快)與 W4
- Team B:Men:M5(最快)與 M6 / Women:W7(最快)與 W8 性別分開制:
- Team A:1(最快)、2 與 3
- Team B:4(最快)、5 與 6
- 11.2.4.7. Golden run
- 11.2.4.7. Golden run
- 11.2.4.7.1. In either the Mixed or Gender separated format, if both teams are tied after the last run, a Golden Run will determine the winner. A draw is held in two steps:
- To determine the gender of the final run (Gender separated format - men or women),
- To select which skater from each team that will compete
- 11.2.4.7.1. 混合或性別分開制中,若最後一趟後兩隊仍平手,以 Golden Run 決勝。抽籤分兩步:
- 決定 Golden Run 的性別(原文註「性別分開制——男或女」,惟邏輯上應為混合制才需抽性別)
- 選出各隊出賽選手
- 11.2.4.7.2. In case of no winner (i.e., double DQ) in the Golden Run, the run is repeated with the same skaters once. In case of no winner in the repeated run. The winner is the team with the best time sum from the Qualification Phase.
- 11.2.4.7.2. Golden Run 若無勝者(例如雙 DQ),以同一組選手重跑一次。若重跑仍無勝者,由資格輪最佳總時間較好的隊伍勝出。
- 11.2.4.8. In Team Speed Slalom, rule 7.4.1.4 on false starts does not apply. It is permitted up to one false start per run per skater. If a skater commits two false starts in the same run, they will be disqualified from that run.
- 11.2.4.8. Team Speed Slalom 不適用 7.4.1.4 的 false start 規則。每位選手每趟最多允許 1 次 false start;同趟第 2 次 false start 者,該趟失格。
11.3. FINAL RANKING / 11.3. 最終排名
- 11.3.1. The Final ranking includes all participating Teams, both those that advanced through the elimination rounds (K.O. System) and those that did not.
- 11.3.1. 最終排名涵蓋所有參賽隊伍,含晉級 KO 制的隊伍與未晉級者。
- 11.3.2. Places 1 and 2 are awarded to the Teams that reached the Final Round and are determined based on the results of that round.
- 11.3.2. 第 1、2 名為進入決賽輪的隊伍,依決賽輪結果決定。
- 11.3.3. Places 3 and 4 are awarded to the Teams that reached the Semi-Final Round but did not advance to the Final Round. Their ranking is determined based on the results of the Small Final.
- 11.3.3. 第 3、4 名為進入 Semi-Final Round 但未晉級決賽輪的隊伍,依 Small Final 結果決定。
- 11.3.4. Places 5 to 8 are awarded to the Teams that reached the Quarter-Final Round but did not advance to the Semi-Final Round. Their ranking is determined based on their best time sum from the Qualification Phase.
- 11.3.4. 第 5~8 名為進入 Quarter-Final Round 但未晉級 Semi-Final Round 的隊伍,依資格輪最佳總時間決定。
- 11.3.5. This pattern continues for all subsequent elimination rounds (e.g., Sixteenth-Finals), with Teams eliminated at the same stage ranked according to their best qualifying time sum.
- 11.3.5. 依此類推適用於更前的淘汰輪(例如 Sixteenth-Finals),同輪淘汰隊伍以資格輪最佳總時間排名。
- 11.3.6. Teams who did not qualify for the final elimination phases (KO system) will be ranked immediately after the last-placed Team of those final phases. Their specific ranking within this group will be determined by their Time Trials ranking, based on the best time sum.
- 11.3.6. 未晉級決賽淘汰階段(KO 制)的隊伍,接於最後一位決賽隊伍之後排名,其內部順序依 Time Trials 最佳總時間排名決定。
APPENDIX / 附錄
APPENDIX A: FREESTYLE SLALOM TRICKS MATRIX / APPENDIX A:Freestyle Slalom Tricks Matrix
| INLINE FREESTYLE SLALOM TRICKS MATRIX 2026 - All Technical Tricks are based on good execution, stability, speed, 4 cones/3 rotations, on 80 cm cones line. / INLINE FREESTYLE SLALOM TRICKS MATRIX 2026——所有 Technical Tricks 均以良好執行、穩定性、速度、4 顆 cone/3 圈、80 cm cone 線為基準。 | ||||||||
|---|---|---|---|---|---|---|---|---|
| Families --> / 家族 --> | OTHERS | SITTING | JUMPING | WHEELING | SPINNING | FOOTWORK | ||
| Do not include sitting, jumping, spinning and wheeling tricks. / 不包含 sitting、jumping、spinning 與 wheeling 類 tricks。 | Squatting position, with the waist below or on knee level, at all time when performing on the cones. / 蹲坐姿勢:在 cone 上表演全程,腰部須低於或齊於膝蓋高度。 | Both feet should be in the air at the same time. / 雙腳須同時騰空。 | Tricks that are done in a linear direction, whether frontwards or backwards, and inside the cone line, with only one wheel touching the ground. Lower level tricks have two wheels/one foot/two feet on the ground. / 沿直線方向(向前或向後)、在 cone 線內、僅單輪觸地完成的 tricks;較低等級的 tricks 為兩輪/單腳/雙腳觸地。 | The skater should have at least one wheel touching the ground when spinning and remain inside the cone line during the rotation. / 旋轉時至少須有一輪觸地,且旋轉全程須保持在 cone 線內。 | The difficulty, speed and variety of movements performed will lead to a higher technical mark. Basic or simple freestyle footwork will lead to a decrease of the Technical mark. / 動作的難度、速度與多樣性越高,Technical 分數越高;基本或簡單的 freestyle footwork 會使 Technical 分數降低。 | |||
| A | 10 | 60 | Very fast-paced, technically advanced and highly difficult, with high variety, jumping and turning in both directions, continuous blend of movements integrated as intro and outro to very difficult tricks, very wide, strinkingly powerful or elegantly executed freestyle footwork on every aspect / 節奏極快、技術進階且難度極高,變化豐富,向兩個方向跳躍與轉身,以連續融合的動作串接作為極難 tricks 的前導與收尾,幅度極寬,各方面皆極具力量或優雅執行的 freestyle footwork | |||||
| 9 | FRONT TOE FOOTGUN KAZACHOK / Front Toe Footgun Kazachok | BACK TOE CHRISTIE SPIN / Back Toe Christie Spin | ||||||
| 8 | HEEL WIPER / Heel Wiper | TOE CHRISTIE SPIN / Toe Christie Spin | ||||||
| 7 | ||||||||
| 6 | TOE WIPER / Toe Wiper | BACK TOE FOOTGUN SPIN / Back Toe Footgun Spin | ||||||
| 5 | BACK TOE CHRISTIE / Back Toe Christie | TOE FOOTGUN SPIN / Toe Footgun Spin | ||||||
| 4 | BACKWARD LEAF SERIES / Backward Leaf Series | BACK SEVEN int/ext / Back Seven int/ext | ||||||
| 3 | SIDE/FORWARD LEAF SERIES / Side/Forward Leaf Series | ONE CONE BACK SEVEN int/ext / One Cone Back Seven int/ext | ||||||
| 2 | TOE CHRISTIE / Toe Christie | WHEELING SHIFTS / COUNTERSHIFTS SERIES / Wheeling Shifts / Countershifts Series | ||||||
| 1 | BUTTERFLY CROSS / Butterfly Cross | SQUARE SERIES / Square Series | 1 CONE TOE FOOTGUN SPIN / 1 Cone Toe Footgun Spin | |||||
| B | 10 | 50 | BACK TEAPOT / BACK SUPERMAN / Back Teapot / Back Superman | SEVEN int/ext / Seven int/ext | Fast-paced, difficult, jumping and turning, above-average continuity, movements linked to difficult tricks, wide, fairly powerful or elegant, good quality freestyle footwork / 節奏快、有難度,含跳躍與轉身,連貫性高於平均,動作與高難度 tricks 銜接,幅度寬,相當有力或優雅,品質良好的 freestyle footwork | |||
| 9 | FOOTGUN SPIN JUMP / Footgun Spin Jump | WHEELING FLIP / DAYNIGHT SERIES / Wheeling Flip / Daynight Series | ONE CONE SEVEN int/ext / One Cone Seven int/ext | |||||
| 8 | ||||||||
| 7 | ||||||||
| 6 | BUTTERFLY / Butterfly | BACK TOE FOOTGUN / Back Toe Footgun | FOOTGUN WIPER / Footgun Wiper | |||||
| 5 | ||||||||
| 4 | TEAPOT / SUPERMAN / Teapot / Superman | FRENCH SHIFT SERIES / French Shift Series | FLAT BACK SEVEN int/ext / Flat Back Seven int/ext | |||||
| 3 | BACK KAZACHOK / Back Kazachok | |||||||
| 2 | TOE TOE REVERSE EAGLE / Toe Toe Reverse Eagle | TOE FOOTGUN / Toe Footgun | FLAT SEVEN int/ext / Flat Seven int/ext | |||||
| 1 | TOE SEWING MACHINE / Toe Sewing Machine | ONE CONE BACK KOREAN SPIN / One Cone Back Korean Spin | ||||||
| C | 10 | 40 | BACK KOREAN SPIN / Back Korean Spin | Medium speed, easy, jumping or turning, average continuity aspects with movements linked to medium-level tricks, average width, fairly powerful or elegant, medium-quality freestyle footwork / 中等速度、簡單,含跳躍或轉身,連貫性一般且動作與中等等級 tricks 銜接,幅度一般,尚具力量或優雅,中等品質的 freestyle footwork | ||||
| 9 | BACK COBRA / Back Cobra | BACK SITTING COBRA / Back Sitting Cobra | BACK WHEELING / Back Wheeling | |||||
| 8 | BACK CHRISTIE / Back Christie | KAZACHOK / Kazachok | ONE CONE KOREAN SPIN / One Cone Korean Spin | |||||
| 7 | COBRA / Cobra | SITTING COBRA / Sitting Cobra | KOREAN SPIN / Korean Spin | |||||
| 6 | REVERSE EAGLE / Reverse Eagle | CHRISTIE / Christie | KAZACHOK SPIN / Kazachok Spin | FLAT SHIFTS / COUNTERSHIFTS SERIES / Flat Shifts / Countershifts Series | ||||
| 5 | BACK TWO WHEEL SPIN / Back Two Wheel Spin | |||||||
| 4 | TWO WHEELS EAGLE / Two Wheels Eagle | BACK FOOTGUN / Back Footgun | FRONT WIPER / Front Wiper | FWD WHEELING / Fwd Wheeling | ||||
| 3 | TWO WHEELS SPIN / Two Wheels Spin | |||||||
| 2 | FOOTGUN / Footgun | WIPER / Wiper | FLAT FLIP / DAYNIGHT SERIES / Flat Flip / Daynight Series | |||||
| 1 | Z-EAGLE / Z-Eagle | BACK J-TURN / Back J-Turn | ||||||
| D | 10 | 30 | Slow-paced, basic, only flat movements, below-average continuity with movements linked to easy tricks, narrow, weak, inelegant, raw-quality freestyle footwork / 節奏慢、基本,僅平面動作,連貫性低於平均且動作僅與簡單 tricks 銜接,幅度窄、無力、不優雅,品質粗糙的 freestyle footwork | |||||
| 9 | TOE TOE SPECIAL / Toe Toe Special | SITTING HEEL TOE BACK CROSS / Sitting Heel Toe Back Cross | FOOTSPIN JUMP / Footspin Jump | J-TURN / J-Turn | ||||
| 8 | TWO FEET SPIN / Two Feet Spin | |||||||
| 7 | BRUSH / Brush | SITTING HEEL TOE CROSS / Sitting Heel Toe Cross | TWO WHEELS BACK CROSS / Two Wheels Back Cross | |||||
| 6 | HEEL TOE SPECIAL / Heel Toe Special | TOTALCROSS / Totalcross | ||||||
| 5 | EAGLE / EAGLE CROSS / Eagle / Eagle Cross | TWO WHEELS BACK SNAKE / Two Wheels Back Snake | ||||||
| 4 | BACK SITTING HEEL TOE SNAKE / Back Sitting Heel Toe Snake | |||||||
| 3 | SWEEPERS / Sweepers | TWO WHEELS CROSS / Two Wheels Cross | ||||||
| 2 | SITTING HEEL TOE SNAKE / Sitting Heel Toe Snake | |||||||
| 1 | TWO WHEELS SNAKE / Two Wheels Snake | |||||||
| E | 10 | 20 | Very slow-paced, elementary, monotonous or repetitive, stuttering and discontinuous, not linked to any trick, very narrow, flimsy or heavy, messy and unsteady freestyle footwork / 節奏極慢、初階,單調或重複,停頓且不連貫,未與任何 trick 銜接,幅度極窄,輕浮或沉重,凌亂不穩的 freestyle footwork | |||||
| 9 | EIGHT / Eight | ITALIAN / VOLT / Italian / Volt | ||||||
| 8 | SMALL CART / 5 WHEELS SITTING / Small Cart / 5 Wheels Sitting | X JUMP / X Jump | BACK ONE FOOT / Back One Foot | |||||
| 7 | BACK EIGHT / Back Eight | |||||||
| 6 | CRAZY SUN / MEXICAN / Crazy Sun / Mexican | |||||||
| 5 | CRAB CROSS / Crab Cross | ONE FOOT / One Foot | ||||||
| 4 | STROLL/BACK STROLL / Stroll/Back Stroll | SUN / MABROUK / Sun / Mabrouk | ||||||
| 3 | CRAZY/DOUBLE CRAZY SERIES / Crazy/Double Crazy Series | BACK SNAKE / BACK CROSS / Back Snake / Back Cross | ||||||
| 2 | CHAPCHAP / X / Chapchap / X | CRAB SERIES / Crab Series | ||||||
| 1 | MEGA SERIES / Mega Series | SNAKE / CROSS / Snake / Cross | ||||||
| 0 | 10 | NELSON / BACK NELSON SERIES / Nelson / Back Nelson Series | SITTING FISH / Sitting Fish | FISH / Fish | No freestyle footwork / 無 freestyle footwork | |||
| tricks not included in this matrix are placed and evaluated according to technical similarity to other tricks / 未列於本表的 tricks,依其與其他 tricks 的技術相似性歸類與評分 | ||||||||
APPENDIX B: VICTORY POINT SYSTEM / APPENDIX B:Victory Point System
The main idea of the system is to calculate how many times more than half of the judges voted (by their rankings) for the one skater against other skaters.
系統的核心概念為計算:某位選手相對於其他選手,有多少次獲得過半 Judge 投票支持(依 Judge 給的排名認定)。
Example
範例
Table 1. Judges' marks
Table 1. Judges' marks
| Name | Pen | Judge 1 | Judge 2 | Judge 3 | Judge 4 | Judge 5 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tech | Style | Total | Tech | Style | Total | Tech | Style | Total | Tech | Style | Total | Tech | Style | Total | ||
| Skater 1 | 1 | 42 | 33 | 74 | 32 | 27 | 58 | 41 | 34 | 74 | 44 | 35 | 78 | 44 | 36 | 79 |
| Skater 2 | 0 | 35 | 25 | 60 | 28 | 19 | 47 | 38 | 28 | 66 | 36 | 27 | 63 | 35 | 25 | 60 |
| Skater 3 | 2 | 38 | 28 | 64 | 22 | 16 | 36 | 29 | 22 | 49 | 36 | 27 | 61 | 32 | 26 | 56 |
| Skater 4 | 2 | 31 | 26 | 55 | 26 | 19 | 43 | 36 | 28 | 62 | 37 | 27 | 62 | 27 | 18 | 43 |
| Skater 5 | 0 | 28 | 28 | 56 | 35 | 28 | 63 | 25 | 24 | 49 | 33 | 28 | 61 | 25 | 19 | 44 |
| Skater 6 | 2.5 | 12 | 16 | 25.5 | 15 | 7 | 19.5 | 22 | 20 | 39.5 | 24 | 20 | 41.5 | 22 | 12 | 31.5 |
| Skater 7 | 2 | 21 | 20 | 39 | 14 | 5 | 17 | 21 | 19 | 38 | 26 | 19 | 43 | 15 | 8 | 21 |
| Skater 8 | 3 | 11 | 14 | 22 | 14 | 4 | 15 | 20.5 | 20 | 37.5 | 21 | 19 | 37 | 13 | 6 | 16 |
Table 2. Judges rankings
Table 2. Judges rankings
| Name | J1 | J2 | J3 | J4 | J5 |
|---|---|---|---|---|---|
| Skater 1 | 1 | 2 | 1 | 1 | 1 |
| Skater 2 | 3 | 3 | 2 | 2 | 2 |
| Skater 3 | 2 | 5 | 4 | 4 | 3 |
| Skater 4 | 5 | 4 | 3 | 3 | 5 |
| Skater 5 | 4 | 1 | 4 | 4 | 4 |
| Skater 6 | 7 | 6 | 6 | 7 | 6 |
| Skater 7 | 6 | 7 | 7 | 6 | 7 |
| Skater 8 | 8 | 8 | 8 | 8 | 8 |
Table 3. Victory Points List and final ranking
Table 3. Victory Points List and final ranking
| Skater 1 | Skater 2 | Skater 3 | Skater 4 | Skater 5 | Skater 6 | Skater 7 | Skater 8 | Win Sum | Local WP | Tech Pts Sum | Total Win Pts | Total marks Sum | Place | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skater 1 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 7 | 1 | |||||
| Skater 2 | 0 | 4 | 5 | 4 | 5 | 5 | 5 | 6 | 2 | |||||
| Skater 3 | 0 | 1 | 2 | 3 | 5 | 5 | 5 | 4 | 5 | 157 | 21 | 3 | ||
| Skater 4 | 0 | 0 | 3 | 2 | 5 | 5 | 5 | 4 | 5 | 157 | 20 | 4 | ||
| Skater 5 | 1 | 1 | 2 | 3 | 5 | 5 | 5 | 4 | 5 | 146 | 5 | |||
| Skater 6 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 2 | 6 | |||||
| Skater 7 | 0 | 0 | 0 | 0 | 0 | 2 | 5 | 1 | 7 | |||||
| Skater 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
Table shows how many judges voted for skaters in column against skater in row (victory points).
表格顯示:欄選手對列選手,有多少 Judge 投票支持(victory points)。
Criteria 1 – Main criteria – the number of victories against all skaters
Criteria 1 — 主要標準:對所有選手的勝利次數
When we compare each skater with others skaters If the victory points of the skater in the cell is greater than half of the judges number we add 1 point to Criteria 1 (Win Sum). The highest rank goes to the highest sum. The meaning of Criteria 1 is how many times more than half of the judges voted for this skater against other skaters.
比較每位選手時,若表格中該格 victory points 大於 Judge 數量的一半,Criteria 1(Win Sum)加 1 分。總和越高排名越高。Criteria 1 的意義是:該選手相對於其他選手,被超過半數 Judge 支持的次數。
Criteria 2 - local win points
Criteria 2 — local win points
If Criteria 1 is equal, (for example, in this table, skaters 3, 4, 5 are equal in Criteria1) then calculate victory points relative to these 3 skaters only (Local points).
若 Criteria 1 相同(例如此表中選手 3、4、5 於 Criteria 1 平手),僅就這 3 位選手之間計算相對 victory points(Local points)。
Criteria 3
Criteria 3
If Criteria 2 is equal too we will compare their sum of technical marks.
若 Criteria 2 仍平,比較其技術分(tech marks)總和。
Criteria 4
Criteria 4
When Criteria 3 is equal we calculate total victory points for these skaters
若 Criteria 3 仍平,計算這些選手的總 victory points。
Criteria 5
Criteria 5
When Criteria 4 is equal too, then compare their sum of total marks.
若 Criteria 4 仍平,比較其總分(total marks)總和。
If Criteria 5 is equal also, then they got same rank
若 Criteria 5 仍平,並列同名次。
APPENDIX C: FREESTYLE SLIDE TRICKS MATRIX / APPENDIX C:Freestyle Slide Tricks Matrix
| Technical Level / 技術等級 | INSIDE / 內刃 | OUTSIDE / 外刃 | FORWARD / 前向 | BACKWARD / 後向 | SIDEWAYS (2 Legs) / 側身(兩足) | |
|---|---|---|---|---|---|---|
| FAMILY 1 / 家族 1 | FAMILY 2 / 家族 2 | FAMILY 3 / 家族 3 | FAMILY 4 / 家族 4 | FAMILY 5 / 家族 5 | ||
| A | 10 | HEEL HEEL 8 CROSS / 雙後輪 8 Cross | HEEL HEEL SUPERCROSS PARALLEL / 雙後輪 Supercross Parallel | |||
| 9 | HEEL FAST / 後單輪 Fast | TOE TOE 8 CROSS / 雙前輪 8 Cross | 2W BUTTERFLY / 雙輪 Butterfly | TOE TOE SUPERCROSS PARALLEL / 雙前輪 Supercross Parallel | ||
| 8 | TOE FAST / 前單輪 Fast | HEEL HEEL COWBOY / 雙後輪 Cowboy | HEEL TOE 8 CROSS / 後前輪 8 Cross | BUTTERFLY / Butterfly | HEEL SUPERCROSS PARALLEL / 後單輪 Supercross Parallel | |
| 7 | TOE TOE COWBOY / 雙前輪 Cowboy | HEEL HEEL CROSS UFO / 雙後輪 Cross UFO | ||||
| 6 | HEEL TOE COWBOY / 後前輪 Cowboy | SUPERCROSS PARALLEL / Supercross Parallel | ||||
| 5 | 1W TORQUE / 單輪 Torque | TOE TOE CROSS UFO / 雙前輪 Cross UFO | V HEEL TOE / V 後前輪 | |||
| 4 | HEEL/TOE BACK SLIDE / 後或前單輪 Back Slide | HEEL TOE CROSS UFO / 後前輪 Cross UFO | V TOE TOE / V 雙前輪 | 2W TORQUE / 雙輪 Torque | ||
| 3 | CROSS V / Cross V | |||||
| 2 | 8 CROSS / 8 Cross | V FLAT / V Flat | HEEL HEEL CROSS PARALLEL / 雙後輪 Cross Parallel | |||
| 1 | 4W TORQUE / 4輪 Torque | HEEL CROSS ERNSUI / 後單輪 Cross Ernsui | TOE TOE CROSS PARALLEL / 雙前輪 Cross Parallel | |||
| B | 10 | TOE CROSS ERNSUI / 前單輪 Cross Ernsui | HEEL TOE CROSS PARALLEL / 後前輪 Cross Parallel | |||
| 9 | FAST SLIDE / Fast Slide | 2W UFO SPECIAL / 雙輪 UFO Special | ||||
| 8 | 8W TORQUE / 8輪 Torque | |||||
| 7 | ||||||
| 6 | COWBOY / Cowboy | |||||
| 5 | CROSS UFO / Cross UFO | CROSS ERNSUI / Cross Ernsui | ||||
| 4 | 2W EAGLE / 雙輪 Eagle | |||||
| 3 | ||||||
| 2 | ||||||
| 1 | BACK SLIDE / Back Slide | EAGLE / Eagle | ||||
| C | 10 | 2W SNOWPLOW / 雙輪 Snowplow | 2W UNITY / SAVANNAH / 雙輪 Unity / Savannah | |||
| 9 | ||||||
| 8 | 2W UFO / 雙輪 UFO | |||||
| 7 | HEEL HEEL MAGIC / 雙後輪 Magic | HEEL ERNSUI / 後單輪 Ernsui | ||||
| 6 | HEEL TOE MAGIC / 後前輪 Magic | TOE ERNSUI / 前單輪 Ernsui | ||||
| 5 | TOE TOE MAGIC / 雙前輪 Magic | UFO SPECIAL / UFO Special | CROSS PARALLEL / Cross Parallel | |||
| 4 | UFO | |||||
| 3 | HEEL SOYALE / 後單輪 Soyale | 2W PARALLEL / 雙輪 Parallel | ||||
| 2 | HEEL FAST WHEEL / 後單輪 Fast Wheel | TOE SOYALE / 前單輪 Soyale | ||||
| 1 | TOE FAST WHEEL / 前單輪 Fast Wheel | ERNSUI / Ernsui | ||||
| D | 10 | 2W CROSS ACID / 雙輪 Cross Acid | ||||
| 9 | ||||||
| 8 | 2W ROYAL BARROW / 雙輪 Royal Barrow | |||||
| 7 | ||||||
| 6 | 2W WHEEL BARROW / 雙輪 Wheel Barrow | 2W BACK SNOWPLOW / 雙輪 Back Snowplow | ||||
| 5 | 2W P-STAR / 雙輪 P-Star | UNITY / SAVANNAH / Unity / Savannah | ||||
| 4 | PARALLEL / Parallel | |||||
| 3 | MAGIC / Magic | 2W ACID / 雙輪 Acid | SOYALE / Soyale | |||
| 2 | FAST WHEEL / Fast Wheel | |||||
| 1 | CROSS ACID TOE / Cross Acid Toe | |||||
| E | 10 | ROYAL BARROW / Royal Barrow | ||||
| 9 | WHEEL BARROW / Wheel Barrow | |||||
| 8 | 2W POWERSLIDE / 雙輪 Powerslide | ACID TOE / Acid Toe | SNOWPLOW / Snowplow | |||
| 7 | CROSS ACID / Cross Acid | 5W P-STAR / 5輪 P-Star | ||||
| 6 | HEEL/TOE SOUL / 後或前單輪 Soul | MISTRIAL / Mistrial | ||||
| 5 | 5W ACID / 5輪 Acid | 8W SOYALE / 8輪 Soyale | ||||
| 4 | 5W POWERSLIDE / 5輪 Powerslide | BACK SNOWPLOW / Back Snowplow | ||||
| 3 | P-STAR / P-Star | |||||
| 2 | SOUL / Soul | ACID / Acid | ||||
| 1 | POWERSLIDE / Powerslide | |||||
Tricks not included in this matrix are placed and evaluated according to the technical similarity to other tricks.
未列於本表的 tricks,依其與其他 tricks 的技術相似性歸類與評定。
APPENDIX D: Figure 14 (Mixed) / APPENDIX D:Figure 14(混合制)
APPENDIX E: Figure 15 (Gender-separate) / APPENDIX E:Figure 15(性別分開制)
CHANGES / ADDITIONS / REMOVALS / 變更 / 增訂 / 刪除
本節列出 2026 版相對於前版的變更(Page/Item · Previous · New),完整內容以 [PDF 原版](/documents/INLINE_FREESTYLE_RULEBOOK_2025_new.pdf) 為準。以下為原文粗版:
本節列出 2026 版相對於前版的變更(Page/Item · Previous · New),完整內容以 [PDF 原版](/documents/INLINE_FREESTYLE_RULEBOOK_2025_new.pdf) 為準。以下為原文粗版:
Page / Item Previous New 5 / 2.2 Categories: Junior (10-18), Senior (19+) Categories: Junior U15 (10-14), Junior U19 Competition (15-18), Senior (19+) s Categories 6 / 2.3 World Events include Junior/Senior categories; Pair Events include Junior U19 and Senior; Pair Championshi Freestyle Slalom has age/gender separation. Freestyle Slalom has NO age/gender ps separation. 7 / 2.3 World Skate Inline Freestyle Championships REMOVAL Championshi didn’t include Junior/Senior separation for ps (2020) Slides and Free Jump. 7 / 2.7 Entry Max 6 athletes per event; Freestyle Slides Max 6 athletes per event including Junior U19 procedure and Free Jump with no age separation; Max in all disciplines; Free Jump & Slides now with 3 pairs for Slalom Pair. Junior/Senior separation; Max 2 pairs for Slalom Pair; 3. SPORT REGULATION 12 / 3.5 ADDITION NEW 3.5.5. failure to promptly follow judges’ Athletes instructions or disrupting competition flow Regulations may lead to warning/penalty/disqualification 12 / 3.7 Complaint in writing within 10 minutes after Appeals allowed only for objective decisions; Appeal results; fee 100 USD; only Team not for evaluation/grading. Procedure must Regulations Manager/Coach/National Delegate can start immediately after results and within 1 submit; only official video accepted. minute; competition suspended during appeal. Written claim on form, one rule per claim; fee 100 USD (Starter/Basic/Prime) or 200 USD (Main/Continental/World). Only official judges’ video used. Detailed verification process and public outcome; fee returned if successful. 15 / 3.13 ADDITION Top-3 per discipline/category awarded; at Victory Continental/World, skaters must wear skates Ceremony and team uniform; no banners/flags on Protocol podium (only IOC-recognised NOC flags at up to 3-star events); anthem & flags protocol at world/continental events. 4. COMPETITION RULES Page, Item Previous New 17 / 4.3 ADDITION New protocol listing risk factors (weather, Contingency power, safety, scoring failures, etc.) and factors & statuses situation (Delayed/Interrupted/Postponed/Re‑schedul management ed/Cancelled) with responsibilities and protocol communication rules. 19 / 4.5 World ADDITION World Ranking to manage grouping & Ranking starting orders: latest list published on World Skate website two weeks before competition. 5. FREESTYLE SLALOM CLASSIC 22 / 5.4 Clothing 5.3.3. Accessories and props not 5.3.3. Accessories/props explicitly defined. (props & permitted. Integral costume accessories (hairbands, accessories) wristbands, decorative elements) permitted if 5.4.4. If part of a costume is deliberately safe. Any external item used as prop → removed/thrown it is considered a prop. disqualification. 5.4.4. Deliberately removing/throwing any 5.4.6. Chief Referee decides unclear costume/accessory → disqualification. cases. 5.4.6. Chief Referee decision is final. 22 / 5.6 5.5.2. Forbidden to use 5.6 Dedicated section created: explicit ban on Performance racist/political/violent/homophobic/sexist offensive content; compliance with Olympic Music (policy) /rude songs; disciplinary actions possible Charter Rule 50 (political/religious neutrality) (loss of points/ranks, DQ, financial required; copyright/licensing responsibility penalty). on athlete; sanctions may be applied Clause located under Performance retroactively upon complaints/claims. Behaviour. 23 / 5.7.1.1 Matrix criteria: average speed, 80 cm line, Matrix criteria clarified: average speed, 80 cm Technique minimum 4 cones or 3 spinning line; minimum 3 rotations for spinning grading — basic rotations. moves; 4 cones for criteria Sitting/Jumping/Wheeling/Others families reference (clarifies per‑family thresholds). 25 / 5.7.2.4 ADDITION Reference table introduced to support Artistic grading Artistic grading (guidance/structure). reference table 25 / 5.8 Score Final score rounded to the nearest Final score rounded to the nearest half‑point rounding decimal. (0.5). 26 / 5.9 Trick Sitting: waist below knee. Sitting: waist below or on knee level. Families — Wheeling: forward direction inside line Wheeling: linear direction; notes on definitions with only one wheel. Other families lower‑level variants (two wheels/one foot/two defined succinctly. feet). Minor clarifications to other families’ phrasing. 27 / 5.10.4 Internal interruption: repeat permitted Internal interruption: no repeat allowed; Performance with a 5‑point penalty. performance judged up to stop; 5‑point interruption — penalty applies. internal 29 / 5.12 Final ranking based on each judge’s Method specified for Qualification & Final Ranking — personal ranking and Victory Point rounds; explains personal rankings and method System. Victory Point System processing; defines sequencing of finalists vs non‑qualified skaters. 29 / 5.12.3 ADDITION Results must display: overall ranking, name, Ranking — country code, penalty points, each judge’s mandatory ranking, remark field listing counted fields on results penalties. 66 / APPENDIX FREESTYLE SLALOM Tricks matrix. Add new tricks and updates. A 6. FREESTYLE SLALOM PAIR 30 / 6.2.4. Each pair will be given an ID for the REMOVAL 6.2.5 International World Ranking. A skater which is in more than one pair will have more than one ID number for the International World Ranking. 30 / 6.3 Time Pair timing: 160–180 sec (2:40–3:00). Pair timing reduced to 105–120 sec (1:45–2:00). Requirement 7. SPEED SLALOM 33 / 7.2.1.4 ADDITION Athletes with two DQs (or DQ+DQ) in Qualification qualification are not eligible to participate in eligibility the Final Phase. 36 / 7.3.1.1 7.3.1.1. Start: “On Your Marks” then Add: Once front foot leaves the start box, it Qualifying — “Ready”. Front foot inside start box; cannot be placed back completely inside the Start Command timing starts at gate beam crossing. box, nor partially or completely behind the back starting line. 38 / 7.4.1 Start 7.4.1.4. Two false starts on the same run → 7.4.1.4. One false start permitted per round; line penalties run disqualified. second false start in the round → DQ from the current run; third false start in the round → DQ from the entire round (examples provided). 38 / 7.4.2 First 7.4.2.1. If not on one foot at 1st cone → first 7.4.2.1. If not on one foot at 1st cone → first cone penalties cone penalty. cone penalty 7.4.2.2. If not on one foot at 2nd cone → ADD : if cone kicked/moved, only one additional missed cone penalty. penalty). 7.4.2.3. If not on one foot at 3rd cone → 7.4.2.2. At 2nd cone → run void. run void. 39 / 7.4.5.7 Cone ADDITION A cone moved by the skater’s indirect action moved by is considered a kicked cone (+0.2 sec). indirect action 8. FREESTYLE SLALOM BATTLE 42 / 8.1. The Freestyle Slalom Battle Competition The Freestyle Slalom Battle Competition Area Competition Area is the same as that of Freestyle is the same as that of Freestyle Slalom Classic Area Slalom Classic with an additional line of (See 5.1 and Figure 2). 10 cones with a 80 cm spacing, placed 2 m apart from the 120 cm cone line (See 5.1 & Figure 9)Figure 9: FREESTYLE SLALOM BATTLE COMPETITION AREA LAYOUT 42 / 8.2.2. ADDITION During qualification only, the chief referee Composition of may decide to qualify only the top‑ranked Groups skater to the next round to reduce competition time. 49 / 8.8.1.4 No ADDITION If no 2‑vs‑1 majority, sum positions given by clear majority each judge; rank by lowest total (tie → see — summed 8.8.1.5). positions tiebreak 9. FREESTYLE SLIDE 51 / 9.1.3. Min 40×5 m; width may be reduced per Min 40×5 m; width and length may be Head judge’s decision reduced per Chief Referee’s decision. 51 / 9.1.3.1 25 m between the start line and slide 20 m between the start line and slide area Speed‑up Area area line. line. length 51 / 9.1.3.2 Slide 15 m slide area; cones 1 m apart. 20 m slide area; cones 1 m apart. Area length 52 / 9.2.3. ADDITION Add: Furthermore, and exclusively during the qualification phase, the chief referee may decide to qualify only the top-ranked skater to the next round in order to reduce competition time. 53 / 9.3.3.6 ADDITION Skaters who are unable to come to a Inability to stop complete stop within the Slide Area will be within Slide considered to have performed an incomplete Area slide/performance. They will be penalized by the judges and awarded a lower value for this attempt. 53 / 9.3.4.2. ADDITION Deliberation and group ranking aligned with Judges’ Freestyle Slalom Battle (8.8.1–8.8.1.5); tie → see deliberation 9.4. reference 54 / 9.4.2 Best A Best Slide consists in one single slide or A Best Slide consists in one single slide. (See Slide a combination of slides (See 9.5) 9.5) 55 / 9.5.1. ADDITION Difficulty The primary criterion for ranking skaters is the difficulty of the tricks successfully performed. The relative difficulty of each type of trick within each trick family is described in Appendix C: Freestyle Slides Trick Matrix. The difficulty of a trick is weighted alongside other criteria such as execution quality and the other criteria outlined in this 9.5 section. 55 / 9.5.2.1 Base ADDITION Minimum length 2 m, but base difficulty set difficulty note at 4 m; shorter slides get reduced value. 71 / APPENDIX Old Matrix Matrix updated according to sport evolution. C – SLIDE TRIX Add new tricks that were not included in MATRIX previous version. 10. FREE JUMP 57 / 10.1. Area ADDITION The Free Jump area consist of: and Equipment -A starting line, 5m width, with two cones placed at its extremities. -A run-up area of minimum 10m length, not delimited in width. -A poles and bar equipment. Minimum required equipment consists of two poles graduated from 0.4 m to 1.80 m, and a bar at least 3 meters long. It is compulsory to have spare bars available for replacement if necessary. -A landing area, 5m in length and not delimited in width. -A finish line, 5m width, with two cones placed at its extremities. 58 / 10.3.1.5 Separate examples for Women and Men Examples expanded by category: Junior U19 Starting (e.g., Women 70–110+ cm; Men 90–130+ Women, Women, Junior U19 Men, Men (e.g., heights & cm). J-U19 W 60–95+ cm; Men 100–135+ cm). The categories Chief Referee decides initial height per context. 59 / 10.4. Final ADDITION ADD : Skaters are ranked according to their ranking highest successful jump. 59 / 10.4.1.4 (no explicit initial height rule). The initial height shall be at 2 cm higher than Golden Jump — the highest bar successfully jumped. initial height 60 / 10.4.3 DQ ADDITION DQ: skater who never clears any bar ranked and DNS last. DNS: skater registered but with no handling attempts is excluded from final ranking. 11. TEAM SPEED SLALOM ADDITION 61 / Team Speed ADDITION New optional discipline inserted with two Slalom possible formats: Mixed genders and (optional Separated genders. discipline)
Page / Item Previous New
5 / 2.2 Categories: Junior (10-18), Senior (19+) Categories: Junior U15 (10-14), Junior U19
Competition (15-18), Senior (19+)
s Categories
6 / 2.3 World Events include Junior/Senior categories; Pair Events include Junior U19 and Senior; Pair
Championshi Freestyle Slalom has age/gender separation. Freestyle Slalom has NO age/gender
ps separation.
7 / 2.3 World Skate Inline Freestyle Championships REMOVAL
Championshi didn't include Junior/Senior separation for
ps (2020) Slides and Free Jump.
7 / 2.7 Entry Max 6 athletes per event; Freestyle Slides Max 6 athletes per event including Junior U19
procedure and Free Jump with no age separation; Max in all disciplines; Free Jump & Slides now with
3 pairs for Slalom Pair. Junior/Senior separation; Max 2 pairs for
Slalom Pair;
3. SPORT REGULATION
12 / 3.5 ADDITION NEW 3.5.5. failure to promptly follow judges'
Athletes instructions or disrupting competition flow
Regulations may lead to warning/penalty/disqualification
12 / 3.7 Complaint in writing within 10 minutes after Appeals allowed only for objective decisions;
Appeal results; fee 100 USD; only Team not for evaluation/grading. Procedure must
Regulations Manager/Coach/National Delegate can start immediately after results and within 1
submit; only official video accepted. minute; competition suspended during
appeal. Written claim on form, one rule per
claim; fee 100 USD (Starter/Basic/Prime) or
200 USD (Main/Continental/World). Only
official judges' video used. Detailed
verification process and public outcome; fee
returned if successful.
15 / 3.13 ADDITION Top-3 per discipline/category awarded; at
Victory Continental/World, skaters must wear skates
Ceremony and team uniform; no banners/flags on
Protocol podium (only IOC-recognised NOC flags at up
to 3-star events); anthem & flags protocol at
world/continental events.
4. COMPETITION RULES
17 / 4.3 ADDITION New protocol listing risk factors (weather,
Contingency power, safety, scoring failures, etc.) and
factors & statuses
situation (Delayed/Interrupted/Postponed/Re‑schedul
management ed/Cancelled) with responsibilities and
protocol communication rules.
19 / 4.5 World ADDITION World Ranking to manage grouping &
Ranking starting orders: latest list published on World
Skate website two weeks before competition.
5. FREESTYLE SLALOM CLASSIC
22 / 5.4 Clothing 5.3.3. Accessories and props not 5.3.3. Accessories/props explicitly defined.
(props & permitted. Integral costume accessories (hairbands,
accessories) wristbands, decorative elements) permitted if
5.4.4. Deliberately removing/throwing any safe. Any external item used as prop →
costume/accessory → disqualification. disqualification.
5.4.6. Chief Referee decision is final.
22 / 5.6 5.5.2. Forbidden to use 5.6 Dedicated section created: explicit ban on
Performance racist/political/violent/homophobic/sexist offensive content; compliance with Olympic
Music (policy) /rude songs; disciplinary actions possible Charter Rule 50 (political/religious neutrality)
(loss of points/ranks, DQ, financial required; copyright/licensing responsibility
penalty). on athlete; sanctions may be applied
retroactively upon complaints/claims.
23 / 5.7.1.1 Matrix criteria: average speed, 80 cm line, Matrix criteria clarified: average speed, 80 cm
Technique minimum 4 cones or 3 spinning line; minimum 3 rotations for spinning
grading — basic rotations. moves; 4 cones for
criteria Sitting/Jumping/Wheeling/Others families
reference (clarifies per‑family thresholds).
25 / 5.7.2.4 ADDITION Reference table introduced to support
Artistic grading Artistic grading (guidance/structure).
reference table
25 / 5.8 Score Final score rounded to the nearest Final score rounded to the nearest half‑point
rounding decimal. (0.5).
26 / 5.9 Trick Sitting: waist below knee. Sitting: waist below or on knee level.
Families — Wheeling: forward direction inside line Wheeling: linear direction; notes on
definitions with only one wheel. Other families lower‑level variants (two wheels/one foot/two
defined succinctly. feet). Minor clarifications to other families'
phrasing.
27 / 5.10.4 Internal interruption: repeat permitted Internal interruption: no repeat allowed;
Performance with a 5‑point penalty. performance judged up to stop; 5‑point
interruption — penalty applies.
internal
29 / 5.12 Final ranking based on each judge's Method specified for Qualification & Final
Ranking — personal ranking and Victory Point rounds; explains personal rankings and
method System. Victory Point System processing; defines
sequencing of finalists vs non‑qualified skaters.
29 / 5.12.3 ADDITION Results must display: overall ranking, name,
Ranking — country code, penalty points, each judge's
mandatory ranking, remark field listing counted
fields on results penalties.
66 / APPENDIX A FREESTYLE SLALOM Tricks matrix. Add new tricks and updates.
6. FREESTYLE SLALOM PAIR
30 / 6.2.4. Each pair will be given an ID for the REMOVAL
6.2.5 International World Ranking.
A skater which is in more than one pair
will have more than one ID number for
the International World Ranking.
30 / 6.3 Time Pair timing: 160–180 sec (2:40–3:00). Pair timing reduced to 105–120 sec (1:45–2:00).
Requirement
7. SPEED SLALOM
33 / 7.2.1.4 ADDITION Athletes with two DQs (or DQ+DQ) in
Qualification qualification are not eligible to participate in
eligibility the Final Phase.
36 / 7.3.1.1 7.3.1.1. Start: "On Your Marks" then Add: Once front foot leaves the start box, it
Qualifying — "Ready". Front foot inside start box; cannot be placed back completely inside the
Start Command timing starts at gate beam crossing. box, nor partially or completely behind the
back starting line.
38 / 7.4.1 Start 7.4.1.4. Two false starts on the same run → 7.4.1.4. One false start permitted per round;
line penalties run disqualified. second false start in the round → DQ from the
current run; third false start in the round →
DQ from the entire round (examples provided).
38 / 7.4.2 First 7.4.2.1. If not on one foot at 1st cone → first 7.4.2.1. If not on one foot at 1st cone → first
cone penalties cone penalty. cone penalty (ADD: if cone kicked/moved, only
7.4.2.2. If not on one foot at 2nd cone → one penalty).
additional missed cone penalty. 7.4.2.2. At 2nd cone → run void.
7.4.2.3. If not on one foot at 3rd cone →
run void.
39 / 7.4.5.7 Cone ADDITION A cone moved by the skater's indirect action
moved by is considered a kicked cone (+0.2 sec).
indirect action
8. FREESTYLE SLALOM BATTLE
42 / 8.1. The Freestyle Slalom Battle Competition The Freestyle Slalom Battle Competition Area
Competition Area is the same as that of Freestyle is the same as that of Freestyle Slalom Classic
Area Slalom Classic with an additional line of (See 5.1 and Figure 2).
10 cones with a 80 cm spacing, placed 2
m apart from the 120 cm cone line (See
5.1 & Figure 9).
Figure 9: FREESTYLE SLALOM BATTLE
COMPETITION AREA LAYOUT
42 / 8.2.2. ADDITION During qualification only, the chief referee
Composition of may decide to qualify only the top‑ranked
Groups skater to the next round to reduce
competition time.
49 / 8.8.1.4 No ADDITION If no 2‑vs‑1 majority, sum positions given by
clear majority each judge; rank by lowest total (tie → see
— summed 8.8.1.5).
positions
tiebreak
9. FREESTYLE SLIDE
51 / 9.1.3. Min 40×5 m; width may be reduced per Min 40×5 m; width and length may be
Head judge's decision. reduced per Chief Referee's decision.
51 / 9.1.3.1 25 m between the start line and slide 20 m between the start line and slide area
Speed‑up Area area line. line.
length
51 / 9.1.3.2 Slide 15 m slide area; cones 1 m apart. 20 m slide area; cones 1 m apart.
Area length
52 / 9.2.3. ADDITION Add: Furthermore, and exclusively during the
qualification phase, the chief referee may
decide to qualify only the top-ranked skater
to the next round in order to reduce
competition time.
53 / 9.3.3.6 ADDITION Skaters who are unable to come to a
Inability to stop complete stop within the Slide Area will be
within Slide considered to have performed an incomplete
Area slide/performance. They will be penalized by
the judges and awarded a lower value for this
attempt.
53 / 9.3.4.2. ADDITION Deliberation and group ranking aligned with
Judges' Freestyle Slalom Battle (8.8.1–8.8.1.5); tie → see
deliberation 9.4.
reference
54 / 9.4.2 Best A Best Slide consists in one single slide or A Best Slide consists in one single slide. (See
Slide a combination of slides (See 9.5) 9.5)
55 / 9.5.1. ADDITION Difficulty: The primary criterion for ranking
skaters is the difficulty of the tricks
successfully performed. The relative difficulty
of each type of trick within each trick family
is described in Appendix C: Freestyle Slides
Trick Matrix. The difficulty of a trick is
weighted alongside other criteria such as
execution quality and the other criteria
outlined in this 9.5 section.
55 / 9.5.2.1 Base ADDITION Minimum length 2 m, but base difficulty set
difficulty note at 4 m; shorter slides get reduced value.
71 / APPENDIX Old Matrix Matrix updated according to sport evolution.
C – SLIDE TRIX Add new tricks that were not included in
MATRIX previous version.
10. FREE JUMP
57 / 10.1. Area ADDITION The Free Jump area consist of:
and Equipment - A starting line, 5m width, with two cones
placed at its extremities.
- A run-up area of minimum 10m length, not
delimited in width.
- A poles and bar equipment. Minimum
required equipment consists of two poles
graduated from 0.4 m to 1.80 m, and a bar at
least 3 meters long. It is compulsory to have
spare bars available for replacement if
necessary.
- A landing area, 5m in length and not
delimited in width.
- A finish line, 5m width, with two cones
placed at its extremities.
58 / 10.3.1.5 Separate examples for Women and Men Examples expanded by category: Junior U19
Starting (e.g., Women 70–110+ cm; Men 90–130+ Women, Women, Junior U19 Men, Men (e.g.,
heights & cm). J-U19 W 60–95+ cm; Men 100–135+ cm). The
categories Chief Referee decides initial height per
context.
59 / 10.4. Final ADDITION ADD: Skaters are ranked according to their
ranking highest successful jump.
59 / 10.4.1.4 (no explicit initial height rule). The initial height shall be at 2 cm higher than
Golden Jump — the highest bar successfully jumped.
initial height
60 / 10.4.3 DQ ADDITION DQ: skater who never clears any bar ranked
and DNS last. DNS: skater registered but with no
handling attempts is excluded from final ranking.
11. TEAM SPEED SLALOM ADDITION (new optional discipline)
61 / Team Speed ADDITION New optional discipline inserted with two
Slalom possible formats: Mixed genders and
(optional Separated genders.
discipline)